have a theory that she might open up some if she's town or at least give us more to work with if not.In post 419, Tanner wrote:why would she be a waste of a vote on day one? do you think it's gonna get *easier* to evaluate a nothing slot on day two?In post 407, catboi wrote:Lavender:
already said I think there's a chance she could just be scum who doesn't know how to fake it. I actually really dislike the tone of 373. However, I feel as though she'd be a waste of a vote today. evaluate on day 2.
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I have heard of the fabled scum notedump from you, but I noticed in the example I could find those notes were heavy on the play-by-play but here your notes trend mostly toward analysis.In post 423, Morning Tweet wrote:Effort for me is NAI, bordering on slightly scummy. I have made a giant reads note post at least one time as scum in both my scum games this year, whereas I do it maybe 1/2 - 2/3rds the time as town. sometimes as town i just say fuck it and follow my heart without doing heavy backtrack reading
Why are you assuming he wouldn't get spared, though? This doesn't follow at all unless you'd have a large number of players you're more confident a town than hectic and I don't feel that impression here.In post 433, PookyTheMagicalBear wrote:
A) when we are scum-hunting - we must hunt down all the scum to win.In post 430, catboi wrote:pooky:
Fuck if I know. 387 bothers me a little because, like, if hectic is good as scum how does following the spare route actually help? His whole game here of just trying to push toward the spare route while offering nothing else is certainly suspect.
B) If we r going for 4 spare-win, we r trying to hit 4 townies with spares.
In one scenario (A) if hectic is scum and we fail to deal with him - we lose.
in scenario (B) if hectic is scum but we hit 4 town-spares -it won't matter that hectic is scum.- catboi
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In all seriousness, hadn't decided on who I actually wanted to vote.
The more I think about it, the more I think I'm with you on pooky.
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Do you think hectic wants to be spared?Show"I can't even look at the game anymore.
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i would appreciate thatIn post 423, Morning Tweet wrote:i can try to quantify why I like you more when i get access to a pc again proly
while i do enjoy being called a likeable guy, is there anything i can do to make things not-hard?In post 428, redtea wrote:Tanner is the kind of easily likeable guy I let slip by too easily and is making things hard rn honestly
re: lavender's 431:
am i the only one who sees just how many things are wrong with this post?
~ while i know i didn't make it explicit, i think i've made it pretty clear so far that i'm begging certain people to talk about dayplay-related things, and the fact that lavender answers my question going "oh most of the pages so far are mech" is just?? not to mention that that's blatantly false, since there had beenplentyof non-mech discussion so far?
~ the next line is again, a non-stance on pooky, and calling the 4 spare route fun?? (while in the last paragraph they wrote how they think they have a better understand of the game because of the mech talk?)
~ when asked who'd they fight if they had to, they chose taylor, because mech-talk is apparently not nothing in their opinion, but in the next line they hurt the backup-mod?
and good scum cannot be townread enough to the point of getting spared because...????In post 433, PookyTheMagicalBear wrote:in scenario (B) if hectic is scum but we hit 4 town-spares -it won't matter that hectic is scum.
ok other things in a new postyour eyes on the city.- Tayl0r Swift
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I'm explaining the difference between those 2 scenarios.In post 454, Tanner wrote:and good scum cannot be townread enough to the point of getting spared because...????
ok other things in a new post
in Scenario (A) you need to exec hectic-scum to win
in Scenario (B) you do not need to exec hectic-scum to win - hence an individually brilliant scum player is not nearly as dangerousShow"I can't even look at the game anymore.
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it's because she keeps going "yes i will play once you stop talking about mechanics" but we have stopped talking about mechanics a long while ago and started talking reads while she's *still* saying how she needs mafia content to play so... what am i supposed to think exactly?In post 444, CantHateAPuppy wrote:@tannerwhy are you voting taylor? is it just because she's still talking setup/spare stuff, or because you have some stronger scumread? if you did i couldn't find it
ok, i'll remind you. (1) in order to win immediately, we need to correctly townread and agree on 7 players. there are 9 town players in the game. those are very bad odds. (2) we have not one, butIn post 445, CantHateAPuppy wrote:also i was thinking about spares again. i forgot why we gave up on them. i know it's unlikely that we'll spare correctly 4 times in a row, but is the 4 spare ending really that bad? say there's one scum in finale, wouldn't that be pretty good odds with strong town players? or would paranoia + no flips be too much to overcome?twolosing conditions (sparing two mafia/sparing Chara). (3) the game becomes half-flipless. that is a much harder environment to solve in, and then it becomes frustrating and demotivating. (4) if we make it to the end of day 4 and we haven't won yet (or lost), town's EV then becomes 25%. which is already bad enough, but also with the possibility of there being 2 scum in 5 players, which means one wrong vote and gg.
4 spare route is literally shooting ourselves in the foot for no reason.
puppy, can you talk a bit about your read on me? the only *concrete* thing you've said so far (unless i missed something, in which case link me) is that i sound kinda like that game we played together (151)your eyes on the city.- catboi
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The 4 spare ending is pretty bad if you miss once, yeah? What you're missing is that town then has to selectIn post 445, CantHateAPuppy wrote:also i was thinking about spares again. i forgot why we gave up on them. i know it's unlikely that we'll spare correctly 4 times in a row, but is the 4 spare ending really that bad? say there's one scum in finale, wouldn't that be pretty good odds with strong town players? or would paranoia + no flips be too much to overcome?anotherperson to be spared of the remaining 4, not pick the lone mafia among them, and then if they get that right, take a blind guess at the mafia among 4 people. 1 in 4 is really hard! by comparison on the fight route you can get a 1/2, 1/3 endgame at worst. But there's also another factor.
I guess the best way to explain this is, to win the spare route outright, you technically need to correctly townread 7 players (4 spares + the three mafia NKs). Technically, to win the fight route, you need to do the same - you have 5 eliminations, tops, so that leaves 7 people you can't eliminate. BUT with the fight route, you get the benefit of flips immediately that you can draw conclusions from, including chara if we end up missing on day 1. It also creates an endgame scenario where it's virtually impossible to deepwolf.
I've never been one to townblock, and I don't think I can win the game on day 1 by identifying 7 townies, but I'd like to try to assemble something, maybe get 5 people. If it's bad we'll probably learn right away from the chara flip.- PookyTheMagicalBear
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you don't need 7 consensus townreads
you just need 4Show"I can't even look at the game anymore.
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is this theory based on experience...?In post 450, catboi wrote:
have a theory that she might open up some if she's town or at least give us more to work with if not.In post 419, Tanner wrote:
why would she be a waste of a vote on day one? do you think it's gonna get *easier* to evaluate a nothing slot on day two?In post 407, catboi wrote:Lavender:
already said I think there's a chance she could just be scum who doesn't know how to fake it. I actually really dislike the tone of 373. However, I feel as though she'd be a waste of a vote today. evaluate on day 2.
oh hey look a serious wagon for once?
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we have, except for this one person that keeps pushing it. any dayplay related thoughts?In post 455, Tayl0r Swift wrote:why are we talking about sparing? didnt we decide that killing was the better option?
and if that individually brilliant scum player gets spared, which if they're so amazingly brilliant is very likely, then we still need to execute him.In post 456, PookyTheMagicalBear wrote:in Scenario (B) you do not need to exec hectic-scum to win - hence an individually brilliant scum player is not nearly as dangerous
scum will kill townread people
like this is not difficult
even if we don't say it aloud which players we're townreading
scum isn't brainless
also i find it funny how me and catboi explained pretty much the same thing at the same time.your eyes on the city.- catboi
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No, you're right, I didn't like her "ask me questions so I have something to talk about" and the more I read that post, the more I hate it. That first paragraph is such a non-statement, and the comment on taylor at the end is really bad, that looks like a really manufactured fos, like, dislikes mechanics talk = must not be townie? it looks like a read from someone who doesn't know how to fake it, yeah.In post 454, Tanner wrote:re: lavender's 431:
am i the only one who sees just how many things are wrong with this post?
~ while i know i didn't make it explicit, i think i've made it pretty clear so far that i'm begging certain people to talk about dayplay-related things, and the fact that lavender answers my question going "oh most of the pages so far are mech" is just?? not to mention that that's blatantly false, since there had been plenty of non-mech discussion so far?
~ the next line is again, a non-stance on pooky, and calling the 4 spare route fun?? (while in the last paragraph they wrote how they think they have a better understand of the game because of the mech talk?)
~ when asked who'd they fight if they had to, they chose taylor, because mech-talk is apparently not nothing in their opinion, but in the next line they hurt the backup-mod?- catboi
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If you rank order them of course but the people who are charismatic and dominate gameflow and the people who they read as town are different people.In post 460, Tanner wrote:scum will kill townread people
like this is not difficult
even if we don't say it aloud which players we're townreading
scum isn't brainless
I'd expect scum to shoot for the people who pose danger to them but noobs who town-slip would not be one of the choices.Show"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
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You're kind of missing the point here.In post 460, Tanner wrote:and if that individually brilliant scum player gets spared, which if they're so amazingly brilliant is very likely, then we still need to execute him.
The individually brilliant player would not want to be spared - so he is not a danger.Show"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."
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r the scum going to kill the brilliant town players who are good at picking out town-tells and sparing the right players or are they going to target fire the noobs townslipping? Can't have it both waysShow"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
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yes but think about what a brilliant TOWN player's win con is.In post 465, Tanner wrote:pedit: scum's wincon in that scenario literally is to get spared though?Show"I can't even look at the game anymore.
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No, I just had a little observation of her games and had a really crackpot theory of "she's probably not chara so leave her be for now", not that exclusively chara hunting is a smart thing to do, just that I don't need to worry about her poofing the game with no content. I also felt like if she is town, mis-eliminating her would get us basically nothing. That post you just mentioned was scummy enough that I'm no longer concerned with that and would happily vote her today, as much as it would pain me to do so ( ◞᷄દ◟᷅ )In post 460, Tanner wrote:is this theory based on experience...?
IYO, does this look like coalition pooky? Because it feels like a similar approach.oh hey look a serious wagon for once?
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this is assuming that the brilliant town players who are good at picking out towntells won't pick out the towntells from each other which is... wrong? and why can't i have it both ways exactly, if scum saw the townspewing nweb getting spared, why not shoot them on like night 2 or 3 after taking out a storng town player first? like they can change their strategy for nightkills?In post 466, PookyTheMagicalBear wrote:r the scum going to kill the brilliant town players who are good at picking out town-tells and sparing the right players or are they going to target fire the noobs townslipping? Can't have it both ways
also why do you want to argue about hypothetical scum and hypothetical noobs townspewing themselves when like... nobody has exactly newb-townspewed themselves so far and i doubt that they will?
to get spared? to read people correctly and ensure scum isn't spared?In post 467, PookyTheMagicalBear wrote:
yes but think about what a brilliant TOWN player's win con is.In post 465, Tanner wrote:pedit: scum's wincon in that scenario literally is to get spared though?your eyes on the city.- PookyTheMagicalBear
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Tanner,
like let me give you a really simple example.
Let's pretend you are the world's best mafia player - you are brilliant as both scum and town - your range is very wide in both directions.
Let's say you know with 99% certainty that 2 players are widely outside their scum-range and have town-slipped.
In a normal game that doesn't really help you much because the PoE only narrows from 11 to 9 and you still are limited by mistakes made by the remaining players. However in this game it's almost as good as gold -
You could push for A-B to be back to back spares. Scum use their shot on you because you're super awesome, and A-B get spared back to back and we are 50% of the way towards winning the game.
If scum shoot B, we still got A and you can still find the next town-slip or def-town player.
So if a brilliant player like Hectic is town, he would be a tremendous asset if we are going the Spare Route. However if he was scum - it's really hard for him to actually do damage because a Good-Town Hectic would not actually want to get spared himself.Show"I can't even look at the game anymore.
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Brilliant players by definition cannot town-slip.In post 469, Tanner wrote:this is assuming that the brilliant town players who are good at picking out towntells won't pick out the towntells from each other which is... wrong? and why can't i have it both ways exactly, if scum saw the townspewing nweb getting spared, why not shoot them on like night 2 or 3 after taking out a storng town player first? like they can change their strategy for nightkills?
Because the whole point of being a "brilliant player" is that your scum-range is so freaking wide that nothing would constitute a town slip from you.
Only noobs can townslip.Show"I can't even look at the game anymore.
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It's like witnessing an slow but unavoidable train crash you can't stop."
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i don't know, actually? wasn't he like... giving reads and trying to be townread in coalition? how does it feel like a similar approach?In post 468, catboi wrote:IYO, does this look like coalition pooky? Because it feels like a similar approach.
and to make it clear, i'm not saying "he's not trying to be townread" = "town"your eyes on the city.- PookyTheMagicalBear
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I mean this is me in every game with weird voting rules and stuff.
I will always go super try-hard on figuring out a way to game the system to get us the win.
Like I do this for like every game I've ever played when I'm trying it out for the first time.Show"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."
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but town Hectic did want to get spared and did get spared the last time this setup was run.In post 470, PookyTheMagicalBear wrote:So if a brilliant player like Hectic is town, he would be a tremendous asset if we are going the Spare Route. However if he was scum - it's really hard for him to actually do damage because a Good-Town Hectic would not actually want to get spared himself."Sibling," Farkran asked, starting slowly.
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