Far as I know.In post 8274, NorwegianboyEE wrote:Did mod randomly pick someone to be confirmed town?
All it says is a list and we weren’t allowed to pick day one.
No one claimed it so I guess?
Far as I know.In post 8274, NorwegianboyEE wrote:Did mod randomly pick someone to be confirmed town?
This should not be a thing as if Titus crew really thought about it that confirms all three as town.In post 8277, Almost50 wrote:Read the mod thread/ Society provided 3 names for the first list. If they had picked at least one scum it would have been like the following lists. Since they picked 3 town players, nod randomly picked one to confirm as not scum.
They were nor told what happens. They were just told to pick 3 namesIn post 8278, MathBlade wrote:This should not be a thing as if Titus crew really thought about it that confirms all three as town.In post 8277, Almost50 wrote:Read the mod thread/ Society provided 3 names for the first list. If they had picked at least one scum it would have been like the following lists. Since they picked 3 town players, nod randomly picked one to confirm as not scum.
Should be a randomly generated list.
It was on D2In post 8279, MathBlade wrote:Someone should never be conf town or scum before play. If they fuck up it’s their own fault but unless it’s openly announced a player will be conf d1 that is a bad setup sec
Sorry memory was bad. Blurred events togetherIn post 8282, Almost50 wrote:It was on D2In post 8279, MathBlade wrote:Someone should never be conf town or scum before play. If they fuck up it’s their own fault but unless it’s openly announced a player will be conf d1 that is a bad setup sec
unless you also remove the whole hpjs don't count for parity thing this would be likeIn post 8280, Menalque wrote:I thought it was townsided, quelle surprise
I would have removed the masons and given scum 2 more members, and ditched the HPJS public cop thing in favour of a randomised IC on D2
Uhm what?In post 8284, TheGoldenParadox wrote:unless you also remove the whole hpjs don't count for parity thing this would be likeIn post 8280, Menalque wrote:I thought it was townsided, quelle surprise
I would have removed the masons and given scum 2 more members, and ditched the HPJS public cop thing in favour of a randomised IC on D2
ridiculously scumsided
Lmao
not at allIn post 8285, MathBlade wrote:Uhm what?In post 8284, TheGoldenParadox wrote:unless you also remove the whole hpjs don't count for parity thing this would be likeIn post 8280, Menalque wrote:I thought it was townsided, quelle surprise
I would have removed the masons and given scum 2 more members, and ditched the HPJS public cop thing in favour of a randomised IC on D2
ridiculously scumsided
You’re saying the game as is was scum sided? When we had to cop ourselves and had one PR?
Against infinite cop, motion detect, mason hoods, 3 regular masons, mason granting tracker, and an odd night Vig? Wtf?
kind of. HPJS did a scum guess d1 - if it were two wolves who were alive i would make it a mini-list, otherwise i confirm someone from itIn post 8274, NorwegianboyEE wrote:Did mod randomly pick someone to be confirmed town?
16 - D2In post 8292, Nero Cain wrote:18/5 is a pretty normal setup up
Mena said to give scum two more members and remove the Interns.In post 8290, MathBlade wrote:Oh yeah 7 3P v 11 town and 5 scum is ridiculously townsided.
But if “masons” are removed then it’s 18 town v 5 scum