Level Up 2 - Finished

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Post Post #3075 (ISO) » Thu Apr 01, 2021 5:37 am

Post by inspiratieloos »

Gobanzo casts Tornado on Beta and Charlie
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6
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Post Post #3076 (ISO) » Thu Apr 01, 2021 11:31 am

Post by inspiratieloos »

Attack Beta
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #3077 (ISO) » Thu Apr 01, 2021 12:16 pm

Post by Noraa »

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

ATTTAAACK
uhm Beta?
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Come play Guess that Scummer OR ELSE
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Post Post #3078 (ISO) » Sun Apr 04, 2021 1:03 pm

Post by Ircher »

Apologies for the delay; I went home for Easter and have not had as much access to the site as usual.

dsjstr leaps to his feet and charges forth at Beta. He swings not once but twice at the cultist. (7 + 6 - 1 = 12 so far on Beta {1}.) inspiratieloos joins dsjstr in the assault. (12 + 7 = 19 so far on Beta {2}.) Noraa, a little confused, also attempts to join in on the attack. (19 + 4 - 1 = 22 so far on Beta {3}.)

Gobanzo begins chanting ancient words and making complex motions with his hands. Blue and white wisps form around him. He points at Beta and Charlie, and gusts of winds begin to assail the creatures. Beta is sent flying backwards, and like Alpha before her, she too falls to her death. **Beta is
dead
.** (4 on Charlie.) Charlie attempts to defend itself.
(Defense:)
Original Roll String: 2d2
2 2-Sided Dice: (2, 1) = 3
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Post Post #3079 (ISO) » Sun Apr 04, 2021 1:06 pm

Post by Ircher »

Charlie is swept up off the ground but manages to land without suffering too great a fall. The imp is left momentarily dazed by the impact.
Charlie is stunned for one round.
**Charlie has
12/14
HP left.**
---
Delta begins chanting and making strange motions. Red wisps form around the imp. Delta lets out an evil cackle and points at inspiratieloos, and the red wisps begin to travel in inspiratieloos's direction.
(Ignores defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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Post Post #3080 (ISO) » Sun Apr 04, 2021 1:10 pm

Post by Ircher »

A red flash of light briefly strikes inspiratieloos leaving a minor wound. **inspiratieloos has
19/25
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(8) Alpha : Cultist Magician : HP =
DEAD
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
(8) Beta : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Charlie : Imp : HP =
12/14
| MP =
3/4
| Morale = 3/3 | Attack = 1d4 + 1d2 | Defense = 2d2
(8) Delta : Imp : HP = 14/14 | MP =
3/4
| Morale = 3/3 | Attack = 1d4 + 1d2 | Defense = 2d2

Active Battle Effect #1:
Alarm Call:
If the battle does not end before the counter expires, an alarm call occurs attracting more enemies and making future battles harder.

Counter: 2/5
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Post Post #3081 (ISO) » Sun Apr 04, 2021 9:22 pm

Post by Not Known 15 »

Attack Charlie

Original Roll String: 1d6-1
1 6-Sided Dice: (6)-1 = 5

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #3082 (ISO) » Sun Apr 04, 2021 9:23 pm

Post by inspiratieloos »

Gobanzo casts Tornado on Charlie and Delta
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4
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Post Post #3083 (ISO) » Sun Apr 04, 2021 9:24 pm

Post by inspiratieloos »

Attack Charlie
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #3084 (ISO) » Sun Apr 04, 2021 9:25 pm

Post by inspiratieloos »

1-3 HP left
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Post Post #3085 (ISO) » Sun Apr 04, 2021 9:26 pm

Post by Not Known 15 »

In post 3084, inspiratieloos wrote:1-3 HP left
Trick Die?
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Post Post #3086 (ISO) » Sun Apr 04, 2021 9:26 pm

Post by Not Known 15 »

(but Charlie is stunned anyways)
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Post Post #3087 (ISO) » Sun Apr 04, 2021 9:30 pm

Post by inspiratieloos »

Delta is stunned, Charlie's 2d2 defence will block the damage and prevent stun.

Trick die is a good idea
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #3088 (ISO) » Sun Apr 04, 2021 9:38 pm

Post by Not Known 15 »

In post 3087, inspiratieloos wrote:Delta is stunned, Charlie's 2d2 defence will block the damage and prevent stun.

Trick die is a good idea
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (2) = 2
Original Roll String: 1d4 (STATIC)
1 4-Sided Dice: (4) = 4
hmm 1 hp left,

... no, Charlie is stunned(Critical Hit)
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Post Post #3089 (ISO) » Mon Apr 05, 2021 4:15 pm

Post by Ircher »

(expired on 2021-04-06 20:15:00) left in the round. 1 action left.

Edit: Extended to (expired on 2021-04-06 20:45:00).
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Post Post #3090 (ISO) » Tue Apr 06, 2021 2:09 pm

Post by Ircher »

Though exhausted from his earlier exertions, Not Known 15 rushes into battle and strikes at Charlie with a mighty swing of his blade. (9 so far on Charlie {1}.) inspiratieloos charges at Charlie from the other direction. (9 + 6 = 15 so far on Charlie {2}.) The imp attempts to defend itself.
(Defense:)
Original Roll String: 2d2
2 2-Sided Dice: (2, 2) = 4


Gobanzo begins to cast the "Tornado" spell. Blue and white wisps form around him. He points at Charlie and Delta, and the two creatures are assailed by great gusts of winds. Charlie laughs as the spell doesn't faze it at all. (6 so far on Delta.)
(Defense:)
Original Roll String: 2d2
2 2-Sided Dice: (2, 1) = 3
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Post Post #3091 (ISO) » Tue Apr 06, 2021 2:14 pm

Post by Ircher »

Charlie lets out a cry of anguish as Not Known 15's and inspiratieloos's combined attack severely injures the creature. Soon, the creature stops moving. **Charlie is
dead
.**

Delta is left stunned by the impact of its fall from the winds, but suffers relatively minor damage. **Delta has
11/14
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(8) Alpha : Cultist Magician : HP =
DEAD
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
(8) Beta : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Charlie : Imp : HP =
DEAD
| MP =
3/4
| Morale = 3/3 | Attack = 1d4 + 1d2 | Defense = 2d2
(8) Delta : Imp : HP =
11/14
| MP =
3/4
| Morale = 3/3 | Attack = 1d4 + 1d2 | Defense = 2d2

Active Battle Effect #1:
Alarm Call:
If the battle does not end before the counter expires, an alarm call occurs attracting more enemies and making future battles harder.

Counter: 3/5

I've fixed some errors that I've made in the past few rounds, so status might look a little different than what they were before this update.
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Post Post #3092 (ISO) » Tue Apr 06, 2021 4:16 pm

Post by Noraa »

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


Attack!!! Delta!
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Post Post #3093 (ISO) » Tue Apr 06, 2021 8:37 pm

Post by Not Known 15 »

Attack Delta

Original Roll String: 1d6-1
1 6-Sided Dice: (4)-1 = 3

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #3094 (ISO) » Tue Apr 06, 2021 8:39 pm

Post by Not Known 15 »

Gobanzo:Double Slash on Delta

Original Roll String: 2d4
2 4-Sided Dice: (1, 1) = 2

Original Roll String: 2d4-1
2 4-Sided Dice: (3, 4)-1 = 6

Note:Attack penalty.
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Post Post #3095 (ISO) » Fri Apr 09, 2021 12:34 pm

Post by Ircher »

Deadline is in (expired on 2021-04-10 11:00:00). 1 action left.
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Post Post #3096 (ISO) » Sat Apr 10, 2021 4:42 am

Post by Ircher »

Noraa rushes forth and strikes at Delta, but along the way, she stumbles and nearly misses. (2 so far on Delta {1}.) Not Known 15 tries a different angle of attack. (2 + 5 = 7 so far on Delta {2}.) Gobanzo attempts to finish the being with not one, but two attacks. (7 + 3 + 3 - 1 = 12 so far on Delta {3}.) The imp attempts to defend against the onslaught.
(Defense:)
Original Roll String: 2d2
2 2-Sided Dice: (1, 2) = 3

---
Delta begins to cast a spell ritual. Red wisps appear around the imp. It points at Gobanzo.
(Ignores defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
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Post Post #3097 (ISO) » Sat Apr 10, 2021 4:45 am

Post by Ircher »

The imp cackles as it dodges Noraa's clumsy strike. **Delta has
2/14
HP left.**

Gobanzo is seared by a huge red flame and takes moderate damage. **Gobanzo has
8/15
HP left.**
---
inspiratieloos can use active skills again.

---
Current Monster Statuses
(Threshold 3/1)
(8) Alpha : Cultist Magician : HP =
DEAD
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
(8) Beta : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Charlie : Imp : HP =
DEAD
| MP =
3/4
| Morale = 3/3 | Attack = 1d4 + 1d2 | Defense = 2d2
(8) Delta : Imp : HP =
2/14
| MP =
2/4
| Morale = 3/3 | Attack = 1d4 + 1d2 | Defense = 2d2

Active Battle Effect #1:
Alarm Call:
If the battle does not end before the counter expires, an alarm call occurs attracting more enemies and making future battles harder.

Counter: 3/5
Links: User Page | Player Ratings | GTKAS | Test
"Do unto others as you would have them do unto you."
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Post Post #3098 (ISO) » Sat Apr 10, 2021 4:58 am

Post by Gypyx »

/out

not really feeling like playing these days, would rather make it official
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Post Post #3099 (ISO) » Sat Apr 10, 2021 5:13 am

Post by inspiratieloos »

Meditate
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4


Gobanzo uses Meditate
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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