mini theme 2229: MBOS 13 schweppes' pulpy potions daya 5
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Maths is not my strong suit. Neither is English apparently.
Mafia are aware of who to target, their pool is 8, I will not discuss scum tactics here.
Each one of us are only aware of ourselves. Our pool is 10.
2 people need to successfully target any one person to obtain a kill.
Town still has 1-in-10 (2:20) of hitting that kill in a single night. Over two nights it's a lot greater chance of hitting the kill and cannot be estimated without long calculations which frankly I do not have the time nor patience for.
I suspect there will be as much town invoked death as scum invoked. Greatest difficulty in this game is that NKA cannot feasibly happen.
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In post 319, mastina wrote:I have read it and I still think that Bingle is scumclaiming for a very specific reason that I shall not elaborate on until Bingle elaborates on the details of his role PM.
This is getting out of hand. Now there are two of them!In post 374, NorwegianboyEE wrote:Again, i'm not wanting to share the info yet. But i feel like Bingle said something that's very ++scum.
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I'm still tapping my foot waiting for people to explain what the hell they have against Bingle.
But I'm sure we could find something to talk about.
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Need today off all games. Mental health.ShowThe scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx
You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin
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VLA Friday nights until Sunday morning.- Fairy Circle
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What do you mean? I've solved Datisi's hydra slot as likely town, and also the S_S hydra.In post 384, Fairy Circle wrote:Norwee, perhaps you may give me a brief overview of what the hell I just read from your side of things?
My main suspicions right now are on Bingle and i'm nullscum on Titus.
I've kinda liked Emperor one second and thought they was scummy the next but overall i get the impression they are most likely town. I also feel like they've put a lot of effort into solving the game and i liked their analyzis of me and Datisi's shitfight earlier.- Fairy Circle
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Okay, that helps. I think this isIn post 373, Fairy Circle wrote:Sometimes it easier to ask forgiveness than permission.
I will do neither.
8 town, 3 mafia.
Approximately 11 pain potions.
Mafia have additional 1.2 pain potions approximately, giving them an average of 4 pain potions. This could be more, this could be less. This accounts for 2 kills over 4 days.
That is a total of 12-13 HP damage assuming that each potion deals a single point of damage.
11 players, that will create approximately 6 kills in this game assuming all pain potions are able to be used.
As learned from Yggdrasil, town can and will use their abilities and will not hold them.
As learned from Yggdrasil, mafia do not have the option of an outright kill, forcing them to use their potions.
I will not say what I consider their optimal potion play to be. I don't want to give them ideas.
As for optimal day play, they are required to absolutely stir the pot more than the King and Queen did when they invited the other courts, but not myself to their little celebration.
-Malefleacent.probablyan explanation that comes from town. Had a gut lean that way from the momrangal posts but I think the response here solidifies that.
I had put basically 0 care into actually looking at the potential number of pain potions available to scum, I had been considering a worst case scenario of 3 scum kills by night 2 but the probability for that even being possible after setup generation is small-ish
Still, hero shots as town are almost always going to be bad here. That was the subject I had wanted to get into earlier but didn't want to drag things down into mechanics right away. People shooting at their own whim is unlikely to produce a flip (which is at least usable information), but is likely to produce an extra target for scum to kill on subsequent nights.
That was why Bingle's 105 bothered me, there was clearly an idea here of how to play around pain potion usage but he left it as an unfinished shower thought and moved on without exploring it any further. It had a hint of possibly not wanting to go too in-depth because he knows it's more favorable for scum if he doesn't outline a real strategy and lets people do dumb things and fling around pain potions wildly.
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...why do you likeIn post 386, Fairy Circle wrote:Could you elaborate on Bingle and Titus? I haven't really felt strongly either way on Bingle, but I do quite like Titus thus far.
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No i don’t want to elaborate on Bingle yet.In post 386, Fairy Circle wrote:Could you elaborate on Bingle and Titus? I haven't really felt strongly either way on Bingle, but I do quite like Titus thus far.
-Malefleacent
Titus, just really meh so far.
Also what do you make of them saying you need votes? They don’t seem to underline much of any of their votes so far with much reasoning.- NorwegianboyEE
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So, anyway, my thoughts on the acceptable strategy for Pain potion usage is that we should have a vig pool of at most 2 names for people to shoot at.
This has the benefit of:
1. Concentrating town's firepower such that it's actually possible to flip a suspect. It doesn't matter if scum chooses to shoot there because it's on town, it's still a town-directed kill and is clearing out someone who otherwise would have been an elimination candidate.
2. It makes it scarier for scum to shoot in people outside the pool - in addition to the possibility of having a shot blocked by a doctor/jailkeeper potion, any result from a harmography potion is a hard guilty - they cannot get away with an excuse of "Oh I used my pain on [insert obvtown player here] because I scumread them"
If people want no vig shots at all, I think that's also an acceptable strategy, I just flat-out Do Not Want people shooting on a whim because that is likely to end badly and affords scum too much in the way of wiggle room
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Not only is this math completely wrong, it’s also completely irrelevant.In post 376, Fairy Circle wrote:Maths is not my strong suit. Neither is English apparently.
Mafia are aware of who to target, their pool is 8, I will not discuss scum tactics here.
Each one of us are only aware of ourselves. Our pool is 10.
2 people need to successfully target any one person to obtain a kill.
Town still has 1-in-10 (2:20) of hitting that kill in a single night. Over two nights it's a lot greater chance of hitting the kill and cannot be estimated without long calculations which frankly I do not have the time nor patience for.
I suspect there will be as much town invoked death as scum invoked. Greatest difficulty in this game is that NKA cannot feasibly happen.
-Malefleacent.
We need to either mass holster like we should have done in Ygg or turn the pain potions mechanic into additional eliminations, like we did after morph was confirmed."He brings the cool and the muscle" -FakeGod
"I was playing against the timer known as bingle tbh." ~Chennisden
"it's truest in mechanical games (if he gets a gritty setup and is town in it and needs to save the day, he starts levitating and his eyes start glowing. not exaggerating, it literally happens)." ~Ducky- Green Cap Boys
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This is >rand town, unfortunately, but does dovetail nicely with the inclination I had toward "bored town".In post 394, Dwlee99 wrote:I will be shooting who I want to
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These names should be leashed. First five can shoot at one, second five can shoot at the other. Additional benefit of mafia risking having to justify why they didn’t shoot.In post 392, Green Cap Boys wrote:2 names for people to shoot at."He brings the cool and the muscle" -FakeGod
"I was playing against the timer known as bingle tbh." ~Chennisden
"it's truest in mechanical games (if he gets a gritty setup and is town in it and needs to save the day, he starts levitating and his eyes start glowing. not exaggerating, it literally happens)." ~Ducky- Bingle
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No? I never do mech to appear solvey. I do mech because it’s a universal trait of my games. Anyone townreading me on protown mech who has played with me even once is a dumbass.In post 397, NorwegianboyEE wrote:Bingle turning to talk about only mech to appear solvy?"He brings the cool and the muscle" -FakeGod
"I was playing against the timer known as bingle tbh." ~Chennisden
"it's truest in mechanical games (if he gets a gritty setup and is town in it and needs to save the day, he starts levitating and his eyes start glowing. not exaggerating, it literally happens)." ~Ducky - Bingle
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