Level Up 2 - Finished

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Post Post #3400 (ISO) » Wed Sep 08, 2021 7:35 am

Post by i am an alternate account »

/in

I am here to fight monsters.
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Post Post #3401 (ISO) » Wed Sep 08, 2021 8:14 am

Post by Guillotina »

In post 3400, i am an alternate account wrote:/in

I am here to fight monsters.
Welcome comrade! Use your dice to attack Charlie.
And i recommend the Path of the Magician so we can make Cure / Effects combos.
1) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.
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Post Post #3402 (ISO) » Wed Sep 08, 2021 1:53 pm

Post by Ircher »

In post 3399, Guillotina wrote:How long are each round?
Each battle has an action threshold. For this battle, it is 3/1. The first number indicates the number of player actions in each round, and the second is the allowed number of NPC actions. Once that many actions have been posted, I will resolve the round, a new one will begin. I will also sometimes post a timer to keep the game moving; the round may end before reaching the specified number of actions if the timer expires (like I am doing right now).
---
Allahandra begins chanting and making motions with her hands. Blue and white wisps begin to pop into view. She lets them swirl around her for a while before she points at Beta and Charlie. Both are swept up by a large gust of wind. Beta comes crashing down, and you hear several of her bones cracking as she lands. She does not stand back up. Charlie manages to keep control of her body and gracefully land. **Beta is
dead
.**

Not Known 15 makes a swift jab at Charlie. (4 so far on Charlie {1}.)
---
Guillotina was an ordinary citizen merely trying to get by each day. That all changed when he was contacted by a cloaked figure. Over the course of the next several weeks, Guillotina received more messages from other cloaked figures. The messages promised great wealth and power if Guillotina fulfilled one simple task. From the start, Guillotina knew the promises made in the messages were empty. But due to their persistence, Guillotina finally caved and agreed to fulfill the task requested of him.

With the task fulfilled, Guillotina sought his reward. Alas for him, his reward was not what he expected. Instead of being given cash, his employer sent him into a magical slumber and dragged him to a massive fortress in the middle of nowhere. When he awoke, he was given an ultimatum: "Join us or die!" Seeing no other option, he agreed to join his employer in their activities. From here, Guillotina quietly did what he told all while trying to find a way out of his predicament. It took several months, but an opportunity finally came. He had heard news of a group of adventurers who had managed to infilitrate the fortress. He immediately abandoned his post and rushed forth to meet them.
---
Guillotina comes rushing into the hallway from the same direction as the wind elemental. He draws his blade and swings it boldly against Charlie. The humanoid is a bit surprised but quickly attempts to defend herself. (4 + 5 = 9 so far on Charlie {2}.)
(Defense:)
Original Roll String: 1d3+2
1 3-Sided Dice: (1)+2 = 3

---
Charlie begins chanting a spell. Her hands begin to glow a bluish hue. She points towards Not Known 15 and Allahandra, and a burst of air lifts them off the ground.
(Not Known 15:)
Original Roll String: 1d6+2
1 6-Sided Dice: (4)+2 = 6

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (3, 3) = 6


(Allahandra:)
Original Roll String: 1d6+2
1 6-Sided Dice: (5)+2 = 7

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #3403 (ISO) » Wed Sep 08, 2021 1:59 pm

Post by Ircher »

Charlie's is able to react quickly and manages to deflect Not Known 15's attack completely. **Charlie has
8/13
HP left.**
---
Not Known 15 is lifted high into the air, and though he tries his best, he doesn't manage to land completely on his feet.
Not Known 15 is stunned for two rounds.
**Not Known 15 has
11/28
HP left.**

Allahandra is much less fortunate. She was completely unprepared for the attack and lands on her back. It is amazing that she manages to stand back up.
Allahandra is stunned for two rounds. **Allahandra has
1/14
HP left.**

---
Not Known 15 can use active skills again (if he wasn't stunned).
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist Magician : HP =
DEAD
| MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(9) Beta : Cultist Acolyte : HP =
DEAD
| MP =
12/14
| Morale = 17/17 | Attack = 1d6 + 1d2 | Defense = 1d3
(9) Charlie : Wind Elemental : HP =
8/13
| MP =
4/11
| Morale = 8/8 | Attack = 1d6 + 1d3 | Defense = 1d3 | Blessed (+2) (2 Rounds)
(9) Delta : Fire Elemental : HP =
DEAD
| MP =
5/11
| Morale = 8/8 | Attack = 1d8 + 1d4 | Defense = 1d2

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.
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Post Post #3404 (ISO) » Wed Sep 08, 2021 3:02 pm

Post by Not Known 15 »

Gobanzo attacks Charlie

Original Roll String: 2d4
2 4-Sided Dice: (1, 1) = 2
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Post Post #3405 (ISO) » Wed Sep 08, 2021 3:04 pm

Post by Not Known 15 »

Allahandra will level up.
Kill Charlie, fast.
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Post Post #3406 (ISO) » Wed Sep 08, 2021 5:30 pm

Post by Guillotina »

Cure Stun effect from Not Known 15
1) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.
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Post Post #3407 (ISO) » Wed Sep 08, 2021 11:20 pm

Post by Not Known 15 »

Heavy Blow Charlie


Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9

Original Roll String: 2d6+4
2 6-Sided Dice: (2, 6)+4 = 12
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Post Post #3408 (ISO) » Wed Sep 08, 2021 11:20 pm

Post by Not Known 15 »

Cultist Acolytes have Healing Grace. Remember this.
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Post Post #3409 (ISO) » Thu Sep 09, 2021 12:42 am

Post by inspiratieloos »

Quick Slash Charlie
Original Roll String: 2d6-2
2 6-Sided Dice: (6, 4)-2 = 8
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Post Post #3410 (ISO) » Thu Sep 09, 2021 4:04 am

Post by Jake The Wolfie »

In post 3408, Not Known 15 wrote:Cultist Acolytes have Healing Grace. Remember this.
Cultists Acolytes are also least effective when dead.
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Post Post #3411 (ISO) » Thu Sep 09, 2021 6:05 am

Post by i am an alternate account »

When is it appropriate for me to take an action? I don't want to get in the way of a needed action by another player.
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Post Post #3412 (ISO) » Thu Sep 09, 2021 8:45 am

Post by Guillotina »

In post 3411, i am an alternate account wrote:When is it appropriate for me to take an action? I don't want to get in the way of a needed action by another player.
Choose a Path first and assign a stat, then attack Charlie with the dice command.

Look for Tl,Dr for simpler directions
1) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.
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Post Post #3413 (ISO) » Thu Sep 09, 2021 11:45 am

Post by Ircher »

In post 3411, i am an alternate account wrote:When is it appropriate for me to take an action? I don't want to get in the way of a needed action by another player.
You can use speed slash right now on Charlie.

Code: Select all

[b]Speed Slash Charlie[/b]
[dice]2d4-2[/dice]
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Post Post #3414 (ISO) » Thu Sep 09, 2021 12:12 pm

Post by Not Known 15 »

I am pretty sure that we used up all three actions:(
Cure(1) + Heavy Blow(2)
That's 3.
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Post Post #3415 (ISO) » Fri Sep 10, 2021 6:40 am

Post by Guillotina »

I wish this run faster. I really like this game
1) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.
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Post Post #3416 (ISO) » Fri Sep 10, 2021 11:06 am

Post by Ircher »

Gobanzo swings downward at Charlie. (5 so far on Charlie {1}.)

Guillotina begins chanting words from a language long forgotten and making complex motions with his hands. Green and yellow wisps form in the air and swirl slowly around Guillotina's fingers. Guillotina points towards Not Known 15, and a bright green light cures Not Known 15 of his dizziness.

Not Known 15 takes the opportunity to muster all of his strength into slamming his blade against Charlie. Charlie is sent flying a few meters before collapsing and shattering into a million pieces. **Charlie is
dead
.** inspiratieloos makes a swift strike at Charlie's former location.

With the battle over, some of you apply first aid.

Congratulations, you have won this battle!

---
Party Experience:

Base XP = 3 + 3 + 2 + 2 = 10 XP
XP Adjustment = 3 XP
Average Enemy Level = 9 * 4 / 4 = 9.0
Number of Participants = 6
XP Awarded Per Participant = 2.2 XP at Level ?.

(9) Not Known 15 gains 2 XP. Not Known 15 stays at level 9.
(9) inspiratieloos gains 2 XP. inspiratieloos stays at level 9.
(6) Jake the Wolfie gains 4 XP. Jake the Wolfie stays at level 6.
(5) Guillotina gains 5 XP. Guillotina stays at level 5.
---
(7) Allahandra gains 3 XP.
Allahandra levels up from level 7 to level 8!
See details below.
(10) Gobanzo gains 1 XP. Gobanzo stays at level 10.

Allahandra (NPC)HP: 14 -> 18
MP: 11 -> 13
Attack: 1d4 + 1d3 -> 2d4
Unlock level 2 "Inspire" (1 Mana): Increases the morale of an ally by 1d8 + 1d6 points.
Unlock level 2 "Fear" (1 Mana): Decreases the morale of an enemy by 2d6 + 1d4 points.
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Post Post #3417 (ISO) » Fri Sep 10, 2021 11:19 am

Post by Ircher »

Having defeated the cultists and their magical creatures in the hallway, you press onward. Your advance is quickly stopped by the presence of more elemental humanoids. As you draw your weapons, you notice the fumes being emitted by two of the creatures. It takes all of your willpower to focus on the impending battle.

Battle #37
(Threshold 3/1)
(9) Alpha : Earth Elemental : HP = 10/10 | MP = 11/11 | Morale = 8/8 | Attack = 2d4 | Defense = 1d3 + 1d4
(9) Beta : Earth Elemental : HP = 10/10 | MP = 11/11 | Morale = 8/8 | Attack = 2d4 | Defense = 1d3 + 1d4
(9) Charlie : Fire Elemental : HP = 11/11 | MP = 11/11 | Morale = 8/8 | Attack = 1d8 + 1d4 | Defense = 1d2

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Noxious Air:
The surrounding fumes make it hard to focus. Active skills cannot be used on the first round, and active skill cooldowns last one round longer.
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Post Post #3418 (ISO) » Fri Sep 10, 2021 2:30 pm

Post by Guillotina »

Alright guys, let's kill the earth elementals first. All hits on Alpha.

(Alpha)
Original Roll String: 2d4
2 4-Sided Dice: (1, 4) = 5
1) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.
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Post Post #3419 (ISO) » Fri Sep 10, 2021 6:29 pm

Post by i am an alternate account »

Actually, this isn't going to work for me. Good bye.
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Post Post #3420 (ISO) » Fri Sep 10, 2021 10:01 pm

Post by Not Known 15 »

In post 3418, Guillotina wrote:Alright guys, let's kill the earth elementals first. All hits on Alpha.

(Alpha)
Original Roll String: 2d4 (STATIC)
2 4-Sided Dice: (2, 2) = 4
The fire elemental has more attack and is more easily dispatchable due to way less defense.
Attack Charlie

Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5
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Post Post #3421 (ISO) » Fri Sep 10, 2021 10:03 pm

Post by Not Known 15 »

Gobanzo attacks Charlie

Original Roll String: 2d4
2 4-Sided Dice: (3, 3) = 6
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Post Post #3422 (ISO) » Fri Sep 10, 2021 10:03 pm

Post by Not Known 15 »

Charlie is dead.
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Post Post #3423 (ISO) » Fri Sep 10, 2021 10:47 pm

Post by inspiratieloos »

Gobanzo Passes the Pen of Energy Flow to Allahandra

Allahandra casts Fear on Alpha
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #3424 (ISO) » Fri Sep 10, 2021 10:48 pm

Post by inspiratieloos »

Gobanzo casts Fear on Alpha
Original Roll String: 2d4
2 4-Sided Dice: (1, 4) = 5
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