leantown on iv for basically this post alone, i remember them tryharding and analyzing on town in a way that i haven't seen them do as scum. obviously a light read because rvsIn post 90, innocentvillager wrote:a note about flashwagons while it's on my mind, no idea if this is insightful or not, feel free to disagree ofc
im kind of scared about leaving people at L-2 even in this game; i think when someone gets to L-2 there's a huge incentive for scum to just go in and hammer/build up the wagon/hope another townie joins, etc. Like let's say two wagons are developing on X and B and X, Y, Z are the scumteam. If X dies then mafia insta lose but if even in the absolute worst case if Y scumclaims and hammers B then X, Y will get blown up and Z at least still has a fighting chance. Like even if associatives get really really bad scum will do anything to make sure the wagon goes to someone else because horrible associatives > instaloss is my point. So as town our job is to not let these sort of situations get even close to happening by making sure wagons don't go to like 5 votes easily without strong reasoning/deadline scramble.
as far as an overall game strat take
i kind of just like the idea of drawing out/playing the Day 1 phase as opposed to keeping it contentless and purely memey (no offense to the memers y'all great too). I just remember as scum being really scared that town would elongate Day 1 and try to scumhunt, etc., while we were all in limbo of just not knowing if town would converge on one of us on D1, which is why we went for the meme-flashwagon strategy. Obviously at this point it doesn't look like scum is going to take that approach and that this game already looks different, etc., etc. but i think it may be helpful to keep in mind that scum are under a lot more pressure than us on D1 which is an advantage we lose the moment we end this phase - scum have a lot more to lose than us.
this is all maybe kind of obvious but for me at least worth keeping and mind and verbalizing
as for the actual analysis, hm. i agree with both where iv is coming from and the second part of the post; i'd argue that the meme flashwagon strategy in the last game was largely perpetuated by the town for funsies, because this IS something of a meme game, but i am in strong agreement that scum will have stronger tells and associatives this dayphase because of how badly a d1 elim screws them over. i am uncomfortable with precommitting to be careful putting people on l-2/l-1, because i think that the point of quick wagons for pressure is that they actually have teeth. every vote can and should be able to lead to an elimination, and i think that that pressure is the biggest way we discern town from scum in any +rand way this day phase. scum is gonna take the chances that come their way but outing a large part of the scumteam to eliminate townie x is probably a bad idea from their perspective when town is already more likely to be elimed.
also pagetop