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Post Post #925 (ISO) » Sat Oct 30, 2021 10:45 pm

Post by Enchant »

Actually i got it right already.
VOTE: Enchant
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Post Post #926 (ISO) » Sat Oct 30, 2021 11:43 pm

Post by Quiet Owl »

Okay fine Enchant's probably a better elimination than Loftwing today. VOTE: Enchant
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Post Post #927 (ISO) » Sun Oct 31, 2021 2:06 am

Post by Dragon of the West »

I just wanted to say this is art lmao
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Post Post #928 (ISO) » Sun Oct 31, 2021 2:08 am

Post by Dragon of the West »

Also just use DotW or something like that for me because saying "Dragon" with both STD and myself in the same game is confusing as hell
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Post Post #929 (ISO) » Sun Oct 31, 2021 2:24 am

Post by Bingle »

In post 928, Dragon of the West wrote:Also just use DotW or something like that for me because saying "Dragon" with both STD and myself in the same game is confusing as hell
That’s not really the most confusing nickname. STD is clearly a badger teaching a bunch of lizards to fight ninjas that hate blind people.
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Post Post #930 (ISO) » Sun Oct 31, 2021 2:26 am

Post by Bingle »

I will use dotw when I’m not making comedic action summaries though.
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Post Post #931 (ISO) » Sun Oct 31, 2021 2:31 am

Post by Dragon of the West »

I will not lie your summary was gold and made me laugh
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Post Post #932 (ISO) » Sun Oct 31, 2021 2:38 am

Post by Dragon of the West »

I think loft being bus driven is sus unless the bus driver was town and trying to protect bing from NK... But the reverse could be that they were trying to protect loft from investigatives. I think loft was an obvious target for investigatives last night so bus driving that slot seems anti town to me
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Post Post #933 (ISO) » Sun Oct 31, 2021 2:43 am

Post by Enchant »

If bus driver is scum, Bingle not surviving this night.
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Post Post #934 (ISO) » Sun Oct 31, 2021 2:43 am

Post by Enchant »

And yes, it's comedy gold.
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Post Post #935 (ISO) » Sun Oct 31, 2021 2:45 am

Post by Dragon of the West »

In post 882, Dragon of the West wrote:
In post 816, Dwlee99 wrote:Unless you think I'm a fourth scum faction (mafia + sk + cult + ???)
Tbh I think a 4th group scum faction is entirely possible after last 3d20 had cult, Mafia, and werewolves. I know SK adds an extra layer, but it's not like this game setup was made for balance and SK can even more easily kill scum that way making the game more winnable for town
Dwlee pls respond
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Post Post #936 (ISO) » Sun Oct 31, 2021 2:48 am

Post by Dragon of the West »

In post 933, Enchant wrote:If bus driver is scum, Bingle not surviving this night.
You might be right but you're lying scum and I'm too big of a fan of WIFOM to assume things like that
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Post Post #937 (ISO) » Sun Oct 31, 2021 2:49 am

Post by Dwlee99 »

In post 935, Dragon of the West wrote:
In post 882, Dragon of the West wrote:
In post 816, Dwlee99 wrote:Unless you think I'm a fourth scum faction (mafia + sk + cult + ???)
Tbh I think a 4th group scum faction is entirely possible after last 3d20 had cult, Mafia, and werewolves. I know SK adds an extra layer, but it's not like this game setup was made for balance and SK can even more easily kill scum that way making the game more winnable for town
Dwlee pls respond
It's possible sure cause my alignment die was initially 15 (which I think is werewolf) but I also think somewhere the mod said that some stuff could be consolidated like masons and scum factions
I prefer they, thanks :)
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Post Post #938 (ISO) » Sun Oct 31, 2021 2:49 am

Post by Enchant »

Why i am lying?
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Post Post #939 (ISO) » Sun Oct 31, 2021 2:51 am

Post by Dwlee99 »

In post 2, Cook wrote:If there are two or more Masonries which are only single-member I will merge them together. This change will be reflected in role PMs. By being part of a merged masonry you are only guaranteed to not be part of the group which your original masonry was working against.

ex. if I merge Alice the Mason and Bob the Atheist into a single Mason-Atheist PT, Alice is guaranteed to Bob to not be a Mafia member, and Bob is guaranteed to Alice to not be Cult, and, in addition, to never be Cult (is immune to culting.)
The only other change I will make is fudging all Cult rolls that come after the first Cult roll to 3p. As a result, if you roll Cult but don't get it, you know there's a Cult!
Nvm, scum factions don't get merged
I prefer they, thanks :)
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Post Post #940 (ISO) » Sun Oct 31, 2021 2:51 am

Post by Dragon of the West »

In post 938, Enchant wrote:Why i am lying?
PGO
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Post Post #941 (ISO) » Sun Oct 31, 2021 2:54 am

Post by Dragon of the West »

In post 939, Dwlee99 wrote:
In post 2, Cook wrote:If there are two or more Masonries which are only single-member I will merge them together. This change will be reflected in role PMs. By being part of a merged masonry you are only guaranteed to not be part of the group which your original masonry was working against.

ex. if I merge Alice the Mason and Bob the Atheist into a single Mason-Atheist PT, Alice is guaranteed to Bob to not be a Mafia member, and Bob is guaranteed to Alice to not be Cult, and, in addition, to never be Cult (is immune to culting.)
The only other change I will make is fudging all Cult rolls that come after the first Cult roll to 3p. As a result, if you roll Cult but don't get it, you know there's a Cult!
Nvm, scum factions don't get merged
So, if anything, another scum faction seems likely to me
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Post Post #942 (ISO) » Sun Oct 31, 2021 2:55 am

Post by Enchant »

In post 940, Dragon of the West wrote:
In post 938, Enchant wrote:Why i am lying?
PGO
But i am PGO. Why you think otherwise?
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Post Post #943 (ISO) » Sun Oct 31, 2021 2:56 am

Post by Dwlee99 »

In post 941, Dragon of the West wrote:
In post 939, Dwlee99 wrote:
In post 2, Cook wrote:If there are two or more Masonries which are only single-member I will merge them together. This change will be reflected in role PMs. By being part of a merged masonry you are only guaranteed to not be part of the group which your original masonry was working against.

ex. if I merge Alice the Mason and Bob the Atheist into a single Mason-Atheist PT, Alice is guaranteed to Bob to not be a Mafia member, and Bob is guaranteed to Alice to not be Cult, and, in addition, to never be Cult (is immune to culting.)
The only other change I will make is fudging all Cult rolls that come after the first Cult roll to 3p. As a result, if you roll Cult but don't get it, you know there's a Cult!
Nvm, scum factions don't get merged
So, if anything, another scum faction seems likely to me
We have two kills though which points to one left after enchant (hopefully)

Although reg could have theoretically been solo mafia
I prefer they, thanks :)
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Post Post #944 (ISO) » Sun Oct 31, 2021 2:58 am

Post by Dragon of the West »

In post 942, Enchant wrote:
In post 940, Dragon of the West wrote:
In post 938, Enchant wrote:Why i am lying?
PGO
But i am PGO. Why you think otherwise?
Bingle/Loft didn't die. I guess there could be a doctor but I think they would have had to protect loft so the bus drive would heal bing because I don't think a reflexive action like PGO is affected by bus driver
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Post Post #945 (ISO) » Sun Oct 31, 2021 2:59 am

Post by Dragon of the West »

In post 943, Dwlee99 wrote:
In post 941, Dragon of the West wrote:
In post 939, Dwlee99 wrote:
In post 2, Cook wrote:If there are two or more Masonries which are only single-member I will merge them together. This change will be reflected in role PMs. By being part of a merged masonry you are only guaranteed to not be part of the group which your original masonry was working against.

ex. if I merge Alice the Mason and Bob the Atheist into a single Mason-Atheist PT, Alice is guaranteed to Bob to not be a Mafia member, and Bob is guaranteed to Alice to not be Cult, and, in addition, to never be Cult (is immune to culting.)
The only other change I will make is fudging all Cult rolls that come after the first Cult roll to 3p. As a result, if you roll Cult but don't get it, you know there's a Cult!
Nvm, scum factions don't get merged
So, if anything, another scum faction seems likely to me
We have two kills though which points to one left after enchant (hopefully)

Although reg could have theoretically been solo mafia
Solo Mafia or other scum faction holstered
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Post Post #946 (ISO) » Sun Oct 31, 2021 3:10 am

Post by Enchant »

In post 944, Dragon of the West wrote:
In post 942, Enchant wrote:
In post 940, Dragon of the West wrote:
In post 938, Enchant wrote:Why i am lying?
PGO
But i am PGO. Why you think otherwise?
Bingle/Loft didn't die. I guess there could be a doctor but I think they would have had to protect loft so the bus drive would heal bing because I don't think a reflexive action like PGO is affected by bus driver
It's actually funny.

Doctor seems to healed Loft, but bus driver bussed heal on Bingle, who could survive.

It checks out, considering STD tried to watch who Loft visit, but watched Bingle instead.
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Post Post #947 (ISO) » Sun Oct 31, 2021 3:33 am

Post by Dragon of the West »

I don't know what town!doctor would heal loft
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Post Post #948 (ISO) » Sun Oct 31, 2021 3:34 am

Post by Dragon of the West »

So if a doc healed loft I'd assume they are group scum with loft
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Post Post #949 (ISO) » Sun Oct 31, 2021 3:37 am

Post by Enchant »

In post 947, Dragon of the West wrote:I don't know what town!doctor would heal loft
Hell i know, but he screwed me over with bus driver.

I believed to be immortal for PR and they found me n1.


Imo my betting is Scum!Doctor and Town!Bus driver
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