[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1500 (ISO) » Wed Jul 21, 2010 7:06 am

Post by Twomz »

Opposite Day
- 16 player open
Even Night Mafia

Even Night RBer
Even Night Goon
Even Night Doc

Odd Night Mafia

Odd Night RBer
Odd Night Goon
Odd Night Doc

Even Third

Even Night Sk - Odd NK Immune
Odd Night Sk - Even NK Immune

Town

Even Doc
Odd Doc
Even Cop
Odd Cop
Even Vig
Odd Vig
Even RBer
Odd RBer


Even Night Mafia gets a group kill independent of abilities on even nights, same with odd nights for Odd Night Mafia. Mafia Doctors can protect themselves if both of their teammates are killed.
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Post Post #1501 (ISO) » Wed Jul 21, 2010 7:07 am

Post by animorpherv1 »

nominate Opposite Day
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Post Post #1502 (ISO) » Wed Jul 21, 2010 7:14 am

Post by Max »

I think it's too swingy. There are too many power roles and nowhere for Scum to hide... well, if they distribute themselves successfully precisely 2 of each roleclaim would occur. But then the game would turn more into a puzzle as you know precisely one of (two players) are anti-town...

I think add a few vanillas and you have a more balanced game.
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Post Post #1503 (ISO) » Wed Jul 21, 2010 7:31 am

Post by animorpherv1 »

What about if goon = Janitor?
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Post Post #1504 (ISO) » Wed Jul 21, 2010 7:46 am

Post by Zajnet »

What I've come up with:

Core That Doesn't Change
2 Town Vanilla
2 Town 2-Shot Vigilantes
2 Serial Killers, both NK immune, except to each other :twisted:


The other positions are:
2 Sane 2-Shot Cops :cop:
2 2-Shot Docs :doc:
2 2-Shot Roleblockers
2 Masons
2 Vanilla/Goon

The Mafia get 0-1 Cops, 0-1 Docs, 1-2 Roleblockers, 0-1 Masons, randomly generated 50/50 between those two options, then as many goons as they need to fill up the 4. If the mafia get the cop, then they don't get the doc, and vice-versa.

(A sample random distro)
Mafia:
1 Cop 2-Shot
2 Roleblockers 2-Shot
1 Mason
Town, thus, is left with:
4 VT
2 Vig 2-Shot
1 Cop 2-Shot
2 Doc 2-Shot
1 Mason
Plus the 2 SKs.

This appears to be a balanced 10-4-2 split with some swingyness, but also room for mafia not to get screwed by mass claim. Masons don't know the alignment of the other person. Another possibility might be to include SKs in the Mason drawing? That would be a lolsy mason pair, Mafia + SK.
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Post Post #1505 (ISO) » Wed Jul 21, 2010 7:51 am

Post by Max »

Twomz wrote:
Opposite Day
- 16 player open
Even Night Mafia

Even Night RBer
Even Night Goon
Even Night Doc

Odd Night Mafia

Odd Night RBer
Odd Night Goon
Odd Night Doc

Even Third

Even Night Sk - Odd NK Immune
Odd Night Sk - Even NK Immune

Town

Even Doc
Odd Doc
Even Cop
Odd Cop
Even Vig
Odd Vig
Even RBer
Odd RBer


Even Night Mafia gets a group kill independent of abilities on even nights, same with odd nights for Odd Night Mafia. Mafia Doctors can protect themselves if both of their teammates are killed.
I think it might be more balanced if you make them double days. (Ie two lynches a night)
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Post Post #1506 (ISO) » Wed Jul 21, 2010 7:52 am

Post by Twomz »

animorpherv1 wrote:What about if goon = Janitor?
That's a good idea. I avoided VTs because, to be honest I don't like them. I understand that they're important to most setups... but if 1/2 of the game is scum doesn't the town need an edge of some sort? Having no VTs should balance out 2 Sks and 2 three person mafias.
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Post Post #1507 (ISO) » Wed Jul 21, 2010 7:54 am

Post by Max »

I hope by janitor you mean that Alignment is still revealed? As that would screw over the town.
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Post Post #1508 (ISO) » Wed Jul 21, 2010 7:56 am

Post by animorpherv1 »

Yea. It would be;

Max has died he was a
Town ??????
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Post Post #1509 (ISO) » Wed Jul 21, 2010 8:03 am

Post by Twomz »

If I actually went through and tested outliers (best and worst cases for each faction) I'd probably have a better idea of if there should be a double day or not, but I'd assume not because only 1/2 of the players would be able to do anything at night anyway.

On the janitor, yeah alignment would still show, dunno if I'd want to show even/oddness though. Reveal alignment automatically and role on janitor death... how about the SKs remove Even/Odd info? So mafia/vig kill still gives alignment and even/odd, but doesn't give role until janitor goon for that phase is dead, and SK just gives alignment and gives role after janitor is dead. Make sense?
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Post Post #1510 (ISO) » Wed Jul 21, 2010 10:16 am

Post by Max »

Twomz my concern is that currently they could lynch right every day and still lose.
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Post Post #1511 (ISO) » Wed Jul 21, 2010 11:26 am

Post by Twomz »

Because the mafias and Sks are going to be gunning for town during the night? I doubt it... the game will be fought with night actions as much as day actions by all sides. The SKs have to get the town to focus on the mafias, the mafias have to get the town to focus on the other mafia and the SKs and the town has to try to group up the scum so that they eliminate each other while picking off what they can during the day.

There will be three different kills possible every night, and five possible ways to block a kill each night. It could end up that the town is eliminated completely by the 3rd day... then it'll just be the scum factions fighting for who will win. Why is that bad?
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Post Post #1512 (ISO) » Wed Jul 21, 2010 12:01 pm

Post by Max »

Yes, I'm just saying that I don't see towns chances of winning being good by any measure. If you have a 25:25:25:25 (Maf A:Maf B:Town:Third Party) I will be the first to congratulate you, however I don't believe Town have a fair chance of winning. The fact is that town shouldn't be forced to lose if they lynch/vig correctly each night.
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Post Post #1513 (ISO) » Wed Jul 21, 2010 1:27 pm

Post by animorpherv1 »

Max, I find it unlikely that in a 16 player game with 8 anti-town there will be no crosskills.
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Post Post #1514 (ISO) » Wed Jul 21, 2010 1:34 pm

Post by Max »

2:2:8 in vanilla is often considered acceptable, but the town can win if they lynch right every time. The chances of it happening may be slim but if the town can lose through no fault of their own it isn't that fair.
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Post Post #1515 (ISO) » Wed Jul 21, 2010 1:54 pm

Post by animorpherv1 »

I don't get it.

assuming best case scenario, where the mafia and SK only kill town, and all mafia are dead first:

8:3:3:1:1 - Game start
8:2:3:1:1 - Day 1 lynch (Even Mafia)
6:2:2:1:1 - Night 1 kills (2 townies and Odd Mafia)
6:1:2:1:1 - Day 2 lynch (Even Mafia)
4:2:1:1 Night 2 kills (2 townies and Even Mafia)
4:1:1:1 - Day 3 Lynch (Odd Mafia)
2:1:1 - Night 3 kills (2 townies and odd Mafia)
2:1 - Day 4 lynch (Even SK)
2 - Night 4 kills (Odd SK)

o wait. Now I get it.
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Post Post #1516 (ISO) » Wed Jul 21, 2010 1:57 pm

Post by Haylen »

With Twomz game...i'm a little concerned about the lack of VT.
Seriously. Read your role PM before playing.
I am sorry if you have to prod me, I have absolutely no concept of time.

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Post Post #1517 (ISO) » Thu Jul 22, 2010 1:30 am

Post by jimfinn »

How's this open setup?

3 Mafia A

2 Goons
1 Mafia Cop


3 Mafia B

2 Goons
1 Mafia RB

12 Townies

1 Vig
1 Doctor (can protect self, but cannot protect same person on consecutive nights)
2-cop Undercover Investigative Squad (see results of each other's investigations, but not told who each other are)
1 Juggler (Chooses two people to target each night - any action that involves choosing a target is blocked if you are chosen unless the other person chosen was your target. Cannot target either of the people from the previous night. Blocking any member of a mafia blocks that entire mafia's kill. Note: If one cop and his target are chosen, he still gets results, but results not shared)
1 Med Student (Acts like the Doc above, but cannot protect at all the night after a successful protect)
6 VT
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Post Post #1518 (ISO) » Thu Jul 22, 2010 1:33 am

Post by Ythan »

Are the games selected for the open queue determined in this thread?
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Post Post #1519 (ISO) » Thu Jul 22, 2010 1:35 am

Post by Twomz »

Ythan wrote:Are the games selected for the open queue determined in this thread?
Pretty sure that's how it works, yeah.
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Post Post #1520 (ISO) » Thu Jul 22, 2010 1:36 am

Post by yabbaguy »

Partially, yes. C9++ was here and it landed in the Queue and I think two-fold C9 among others came out of here as well.
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Post Post #1521 (ISO) » Thu Jul 22, 2010 1:39 am

Post by Ythan »

I'm fourth on the list excluding absentees at the top. Get me something awesome please thanks. <3
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Post Post #1522 (ISO) » Thu Jul 22, 2010 2:06 am

Post by jimfinn »

What do you think of mine Ythan?
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Post Post #1523 (ISO) » Thu Jul 22, 2010 2:08 am

Post by Ythan »

I don't understand balance at all, sorry.
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Post Post #1524 (ISO) » Thu Jul 22, 2010 2:14 am

Post by Mr. Flay »

Was my Wait Your Turn that bad? :?
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