[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
Forum rules
User avatar
mykonian
mykonian
Frisian Shoulder-Demon
User avatar
User avatar
mykonian
Frisian Shoulder-Demon
Frisian Shoulder-Demon
Posts: 11814
Joined: August 27, 2008

Post Post #3275 (ISO) » Thu May 12, 2011 1:14 am

Post by mykonian »

I don't really know if I want to. The game when played (closed) was a very clear town victory. Scum has almost no way to kill very towny players.

And then, I don't know if I can. Just the addition of a claimable role shifts balance a lot in a small open, and in case of the third game, makes all scums kills possible in the game forced. (They have to kill the two confirmed townies). I don't really feel like calculating it now, but knowing that 70% of the cases you would get to a 3p lylo, and assuming that nobody claims day one, you would already have a shift in EV of (0.7 * 2/3 - 0.7 * 1/2) 11%. This is only considering the changes of odds in lylo, but earlier it will also have changed the odds already. Scum's chances of winning in a random game would already be below 50%, I think, and if you add to this that they can't even choose who they shoot, the game seems to be very town sided.

But yeah, you are right, 74% randomly doesn't sound good.
Surrender, imagine and of course wear something nice.
User avatar
drmyshottyizsik
drmyshottyizsik
Jack of All Trades
User avatar
User avatar
drmyshottyizsik
Jack of All Trades
Jack of All Trades
Posts: 6872
Joined: July 2, 2010
Location: Under A Bus
Contact:

Post Post #3276 (ISO) » Thu May 12, 2011 5:59 pm

Post by drmyshottyizsik »

Mafia of the Gods V2

1x Cop
1x Picky Lover A
1x Picky Lover B
1x Picky Lover C
1x Picky Lover D
6x Townies


1x BP SK Picky Lover E

2x Mafia Goons
1x Mafia Picky Lover F

Ok so each Picky Lover is paired with another Picky Lover Randomly. Each night the lovers can individually choose to either do nothing or kill their partners. If they kill their partner and their partner does not kill them then they will not die.
The SK Picky Lover can not be killed by his partner or at night by the mafia. This creates a nice WIFOM I think. Also is the SK chooses to off his partner he cannot kill that night.
#freeShotty
User avatar
chkflip
chkflip
Stand Up Guy
User avatar
User avatar
chkflip
Stand Up Guy
Stand Up Guy
Posts: 8778
Joined: November 5, 2010

Post Post #3277 (ISO) » Fri May 13, 2011 8:22 am

Post by chkflip »

Mafia would clearly know who the SK was and proceed to lynch them the next day (if they could). Then again, that could make it obvious that they're mafia? I dunnoooo, but I dig.

Nominate
: MotG v2.0
"Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.
User avatar
drmyshottyizsik
drmyshottyizsik
Jack of All Trades
User avatar
User avatar
drmyshottyizsik
Jack of All Trades
Jack of All Trades
Posts: 6872
Joined: July 2, 2010
Location: Under A Bus
Contact:

Post Post #3278 (ISO) » Fri May 13, 2011 8:36 am

Post by drmyshottyizsik »

Thanks :) I'm 2nd in the open queue and I really want to run this.
#freeShotty
User avatar
Herodotus
Herodotus
Black Ops
User avatar
User avatar
Herodotus
Black Ops
Black Ops
Posts: 2758
Joined: December 14, 2008

Post Post #3279 (ISO) » Fri May 13, 2011 4:21 pm

Post by Herodotus »

they will not die
implies that they get the equivalent of a doctor protection.
Also, what do you think will happen if all lovers claim on day 1 and kill their partner on night 1?

The SK will be outed and one of the mafia will die. This is nearly equivalent to:
1x cop
6x VT
2x goons
Forced No Lynch on day 2
Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone
User avatar
drmyshottyizsik
drmyshottyizsik
Jack of All Trades
User avatar
User avatar
drmyshottyizsik
Jack of All Trades
Jack of All Trades
Posts: 6872
Joined: July 2, 2010
Location: Under A Bus
Contact:

Post Post #3280 (ISO) » Fri May 13, 2011 5:47 pm

Post by drmyshottyizsik »

chkflip wrote:Mafia would clearly know who the SK was and proceed to lynch them the next day (if they could). Then again, that could make it obvious that they're mafia? I dunnoooo, but I dig.

Nominate
: MotG v2.0

Anyone else? I reall want to run this in a week or two.
#freeShotty
User avatar
animorpherv1
animorpherv1
Honey Trap
User avatar
User avatar
animorpherv1
Honey Trap
Honey Trap
Posts: 5763
Joined: April 12, 2008
Location: Untraveled Road
Contact:

Post Post #3281 (ISO) » Fri May 13, 2011 6:20 pm

Post by animorpherv1 »

I like it to.

Second: MotG v2.0
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

"Ani is right 100% of the time" - Alisae
User avatar
Mist7676
Mist7676
Mafia Scum
User avatar
User avatar
Mist7676
Mafia Scum
Mafia Scum
Posts: 2338
Joined: January 13, 2011

Post Post #3282 (ISO) » Fri May 13, 2011 6:25 pm

Post by Mist7676 »

animorpherv1 wrote:I like it to.

Third: MotG v2.0

FTFM
You Are Worth It
User avatar
Tragedy
Tragedy
Jack of All Trades
User avatar
User avatar
Tragedy
Jack of All Trades
Jack of All Trades
Posts: 6074
Joined: December 16, 2010
Location: Magical~!
Contact:

Post Post #3283 (ISO) » Sat May 14, 2011 2:32 am

Post by Tragedy »

Well, if you can't kill the SK during the Night, wouldn't it be unfair if your lover would find out your lover is the SK?
I blame you for this.
For I have been awaiting for another heart pounding segment of
Dokidoki Precure!


[10/15/2013 - 00:13] -
Tragedy
~
I wish for Kami-nii-sama to have better naming skills.
User avatar
Olinea
Olinea
Mafia Scum
User avatar
User avatar
Olinea
Mafia Scum
Mafia Scum
Posts: 1280
Joined: September 9, 2010
Location: In your X, Ying your Z.

Post Post #3284 (ISO) » Sat May 14, 2011 4:36 am

Post by Olinea »

Tragedy wrote:wouldn't it be unfair if your lover would find out your lover is the SK?


Pretty sure your lover finds that out with their role PM when it says "YOU ARE THE SK".
GreyICE:
Cult: You're playing monopoly, when all of a sudden someone grabs the gameboard and throws it across the room. Then plops down a risk board. And then tells you you were playing risk all along. And that you now have 5 armies left, and control two countries in the middle of Africa.
User avatar
Meransiel
Meransiel
Mafia Scum
User avatar
User avatar
Meransiel
Mafia Scum
Mafia Scum
Posts: 1808
Joined: March 5, 2011
Location: Eden

Post Post #3285 (ISO) » Sat May 14, 2011 8:31 pm

Post by Meransiel »

Fresh, new idea (that I think will work):

All Over The Place Mafia


3 Mafia Riggers
3 Compulsive Trackers
6 VT

Mafia Riggers - every night, they can use either (only one of them) of these
factional
abilities:

> Rig a player to a bomb
> Pull the trigger

If a player is rigged to a bomb, nothing happens (though it is Trackable). If the trigger is pulled, all players who have been rigged to bombs are killed at once (not trackable).

This is a game of maximum paranoia, as trackers can target each other and wrongly think they found scum. However, there is also paranoia on the mafia side, as they must be smart about when to pull the trigger - because on that night, trackers who hit each other will obviously be confirmed town.

Thoughts?
Voltaire fan. (yes, both of them). If you are a fan as well, pm me, and we'll converse for hours about why they're awesome.
User avatar
Quilford
Quilford
Jack of All Trades
User avatar
User avatar
Quilford
Jack of All Trades
Jack of All Trades
Posts: 8438
Joined: March 11, 2011

Post Post #3286 (ISO) » Sat May 14, 2011 10:31 pm

Post by Quilford »

Reverse Mafia

1 Tracker - sees who a nominated person visits
1 Vigilante - unlimited night kills
1 Recruiting Mason - can choose a person each night to become a (Town aligned) mason and talk in a QT (doesn't happen until the following night though); if they try to recruit a mafioso, ALL masons die
1 Jester - wins if lynched, wins with the town
5 Traitors - win with the mafia, do not participate in mafia meetings at night
1 Mafia Role Cop - wins if he and the traitors are the only roles left alive, wins if he singlehandedly outnumbers the town (ie he is one of two people left), if he is killed the game ends in a town win
User avatar
Quilford
Quilford
Jack of All Trades
User avatar
User avatar
Quilford
Jack of All Trades
Jack of All Trades
Posts: 8438
Joined: March 11, 2011

Post Post #3287 (ISO) » Sat May 14, 2011 10:34 pm

Post by Quilford »

YEAH YEAH IF YOU DON'T LIKE THE JESTER OFFER SUGGESTIONS PLEASE
User avatar
Quilford
Quilford
Jack of All Trades
User avatar
User avatar
Quilford
Jack of All Trades
Jack of All Trades
Posts: 8438
Joined: March 11, 2011

Post Post #3288 (ISO) » Sun May 15, 2011 1:10 am

Post by Quilford »

Also I think my idea is super fun because if at any point the masons and town PRs start to outnumber the traitors and role cop, everyone has to suddenly look like they're hunting for scum rather than hunting for town :3
User avatar
chkflip
chkflip
Stand Up Guy
User avatar
User avatar
chkflip
Stand Up Guy
Stand Up Guy
Posts: 8778
Joined: November 5, 2010

Post Post #3289 (ISO) » Sun May 15, 2011 1:33 am

Post by chkflip »

Switch jester with a cult recruiter/leader and I'm sold.
"Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.
User avatar
Mist7676
Mist7676
Mafia Scum
User avatar
User avatar
Mist7676
Mafia Scum
Mafia Scum
Posts: 2338
Joined: January 13, 2011

Post Post #3290 (ISO) » Sun May 15, 2011 3:49 am

Post by Mist7676 »

Switch jester. Open's cant contain jesters
You Are Worth It
User avatar
Meransiel
Meransiel
Mafia Scum
User avatar
User avatar
Meransiel
Mafia Scum
Mafia Scum
Posts: 1808
Joined: March 5, 2011
Location: Eden

Post Post #3291 (ISO) » Sun May 15, 2011 4:11 am

Post by Meransiel »

Townsided cause if the vig kills the Rolecop it's game over.

So...what aboot my game? :D
Voltaire fan. (yes, both of them). If you are a fan as well, pm me, and we'll converse for hours about why they're awesome.
User avatar
drmyshottyizsik
drmyshottyizsik
Jack of All Trades
User avatar
User avatar
drmyshottyizsik
Jack of All Trades
Jack of All Trades
Posts: 6872
Joined: July 2, 2010
Location: Under A Bus
Contact:

Post Post #3292 (ISO) » Sun May 15, 2011 4:35 am

Post by drmyshottyizsik »

Just for the record I'm running(most likely) MotG V2 in a week or two. If 2nd in the queue so ya just to let you guys know.
#freeShotty
User avatar
drmyshottyizsik
drmyshottyizsik
Jack of All Trades
User avatar
User avatar
drmyshottyizsik
Jack of All Trades
Jack of All Trades
Posts: 6872
Joined: July 2, 2010
Location: Under A Bus
Contact:

Post Post #3293 (ISO) » Sun May 15, 2011 7:11 am

Post by drmyshottyizsik »

Mafia of the Gods V3

1x Cop
1x Picky Lover A
1x Picky Lover B
1x Picky Lover C
1x Picky Lover D
6x Townies


1x BP PGO SK Picky Lover E

2x Mafia Goons
1x Mafia Picky Lover F

Ok so each Picky Lover is paired with another Picky Lover Randomly. Each night the lovers can individually choose to either do nothing or kill their partners. If they kill their partner and their partner does not kill them then they will not die.
The SK Picky Lover can not be killed by his partner or at night by the mafia. This creates a nice WIFOM I think. Also is the SK chooses to off his partner he cannot kill that night.
The reason I made the SK a PGO is because it gives the mafia picky lover a reason not to just kill his lover N1 no matter what, also it makes the SK think twice about killing his lover night one because he could kill someone else in stead and hope his lover tries to kill him.
#freeShotty
User avatar
chkflip
chkflip
Stand Up Guy
User avatar
User avatar
chkflip
Stand Up Guy
Stand Up Guy
Posts: 8778
Joined: November 5, 2010

Post Post #3294 (ISO) » Sun May 15, 2011 8:41 am

Post by chkflip »

That's a very interesting concept, are these riggers a new role? They can rig the watchers, right?
"Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.
User avatar
Meransiel
Meransiel
Mafia Scum
User avatar
User avatar
Meransiel
Mafia Scum
Mafia Scum
Posts: 1808
Joined: March 5, 2011
Location: Eden

Post Post #3295 (ISO) » Sun May 15, 2011 9:06 am

Post by Meransiel »

Yes, they are a new role. And they can rig anyone, even themselves.
Voltaire fan. (yes, both of them). If you are a fan as well, pm me, and we'll converse for hours about why they're awesome.
User avatar
chkflip
chkflip
Stand Up Guy
User avatar
User avatar
chkflip
Stand Up Guy
Stand Up Guy
Posts: 8778
Joined: November 5, 2010

Post Post #3296 (ISO) » Sun May 15, 2011 9:13 am

Post by chkflip »

So it's obviously not nightless entirely, there's just no night kill?

I think three trackers is a little overkill. Switch one out for a watcher or voyeur maybe?
"Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.
User avatar
mykonian
mykonian
Frisian Shoulder-Demon
User avatar
User avatar
mykonian
Frisian Shoulder-Demon
Frisian Shoulder-Demon
Posts: 11814
Joined: August 27, 2008

Post Post #3297 (ISO) » Sun May 15, 2011 10:55 am

Post by mykonian »

Quilford wrote:
Reverse Mafia

1 Tracker - sees who a nominated person visits
1 Vigilante - unlimited night kills
1 Recruiting Mason - can choose a person each night to become a (Town aligned) mason and talk in a QT (doesn't happen until the following night though); if they try to recruit a mafioso, ALL masons die
1 Jester - wins if lynched, wins with the town
5 Traitors - win with the mafia, do not participate in mafia meetings at night
1 Mafia Role Cop - wins if he and the traitors are the only roles left alive, wins if he singlehandedly outnumbers the town (ie he is one of two people left), if he is killed the game ends in a town win


No, for a few reasons. A. this game might be fun, but it is mostly fun in a environment where you already expect a lot of pr's. Chat games/Real life. Not on a forum. B. This means this game goes to unwinnable fast or is swingy. C. This particular setup relies heavily on a whisper function, as the Role cop needs communication to survive.

So please, don't copy a setup straight from EpicMafia. Their games can sometimes be boring from a certain moment or very swingy. People invested only 10 minutes in them anyway, so who cares. Here people do, because they are playing it for weeks.
Surrender, imagine and of course wear something nice.
User avatar
Quilford
Quilford
Jack of All Trades
User avatar
User avatar
Quilford
Jack of All Trades
Jack of All Trades
Posts: 8438
Joined: March 11, 2011

Post Post #3298 (ISO) » Sun May 15, 2011 11:48 am

Post by Quilford »

I'm not trying to claim the setup as my own, not at all. I really liked the concept and I think it could be adapted nicely.
User avatar
Meransiel
Meransiel
Mafia Scum
User avatar
User avatar
Meransiel
Mafia Scum
Mafia Scum
Posts: 1808
Joined: March 5, 2011
Location: Eden

Post Post #3299 (ISO) » Sun May 15, 2011 5:55 pm

Post by Meransiel »

chkflip wrote:So it's obviously not nightless entirely, there's just no night kill?

I think three trackers is a little overkill. Switch one out for a watcher or voyeur maybe?


IMO watchers are better than trackers. And mafia can nk, it just takes a while.

Plus, if you're patient the killing part gets easier. Killing, for instance, 4 people takes anywhere from 5 to 8 days depending on how you rig.
Voltaire fan. (yes, both of them). If you are a fan as well, pm me, and we'll converse for hours about why they're awesome.
Post Reply