I hear this. Maybe make it quasi-static like Deathlist? Things get mutated based on the actions of the previous day but something about the order of the initial rand affects the game every phase.In post 1024, Gamma Emerald wrote:I like the statistical mindset, but I think that specific solution goes against the original setup idea
The setup seems based around the static locations of the players. Taking that away creates a chaotic not-really-system that just seems less interesting.
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Last edited by Isis on Thu Aug 27, 2020 2:27 am, edited 2 times in total."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"- Isis
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"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"- Gamma Emerald
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:thonk:In post 1025, Isis wrote:At any time, a Blue Mafia may submit a kill by PM. If the named player is a Mason, they will die. If the named player is a Mason, nothing will happen. If the named player is VT, the submitter will die.We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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Typos"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"- Isis
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It's fixed now.
It's a shitpost setup anyway"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"- Awoo
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btw I think we should do a few runs of that trapdoor setup using the different ideas proposed during the upcoming marathon weekendWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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i just checked that out. really interesting concept!In post 1019, Isis wrote:You might be interested in skimming Deathlist since it was a somewhat similar setup.- Hoopla
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this is pretty much my thoughts.In post 1024, Gamma Emerald wrote:I like the statistical mindset, but I think that specific solution goes against the original setup idea
The setup seems based around the static locations of the players. Taking that away creates a chaotic not-really-system that just seems less interesting.
i'm sure there could be more specific tweaks made to ensure a greater likelihood of a balanced scum distribution. but additional complexity to shave off potential outliers seems like an unnecessary trade off at the expense of elegance/simplicity.- Hoopla
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mmm true.In post 1031, Gamma Emerald wrote:btw I think we should do a few runs of that trapdoor setup using the different ideas proposed during the upcoming marathon weekend
i'll make sure i'm around in some capacity to mod and/or play- TemporalLich
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They wouldn't know until the start of Day 3In post 1036, Kerset wrote:Wouldn't informed townie just spoil this at d1?time will end- Isis
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I think you want the investigative to check mafia, not wolves, so that it doesn't incidentally determine which setup you're in, right?"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"- TemporalLich
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That was intended as a counterbalance as the multiball setup looked a little scumsided. And Masonizer is already a mafia-investigative in spirit.In post 1038, Isis wrote:I think you want the investigative to check mafia, not wolves, so that it doesn't incidentally determine which setup you're in, right?time will end- Gamma Emerald
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probably save the seer shot for a mason recruit, that seems like a pretty good way to boost town winrate?We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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As in a "not-mafia" 1-shot Masonizer or a "confirmed town" 1-shot True Masonizer?In post 1040, Gamma Emerald wrote:probably save the seer shot for a mason recruit, that seems like a pretty good way to boost town winrate?time will end- Gamma Emerald
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confirmed town 1 shot true masonizer
doesn't mean masonizer should act only once fyiWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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no, don't change the role, I was thinking about how it should be playedWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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I want to /in this to the large theme queue, is it balanced? In theory, mafia can get up to 4 "nightkills" as long as they aren't the 3rd scroll bearer.- callforjudgement
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It's slightly more townsided than a 15:5 vengescum setup would be. mith puts the balance of the vengescum version at 45.98%. As a Nightless, it would be 50%. So the EV is clearly between those two values.
I think that, given the mechanics, the EV should be a bit lower than that to produce a balanced setup. Maybe 13:5 is about right. (That said, I'm less good at balancing Larges than Minis.) Perhaps 14:5 would be better in order to avoid the potential for screwy endgames (you probably don't want a player count divisible by 3).scum· scam · seam · team · term · tern · torn ·town- Hectic
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The weird thing about making it a 14/5, is that it makes the endgame quite different. If 1 scum remains in the final 5 for 15/5, town has a 3/5 in getting them. If 1 scum remains in the final 4 for 14/5, town has a 3/4 of getting them. It's weirdly more favourable for town in that instance.
Of course, scum can achieve parity earlier with 14/5, given they can have 2 members alive in the final 4 and outright win.
How about givung scum the best of both worlds? Keep it as a 15/5 and give scum a factional 1-shot dayvig? One which they can use at any time on anyone not holding a scroll, and which reset the votes and extends the deadline by 48 hours. This means they can use it when at 11 if they have 5 alive to achieve parity, or at 5 if they have 2 alive to achieve parity. Or they could just shut down someone early on who's gonna be a lot of trouble for them.Last edited by Hectic on Sun Oct 11, 2020 3:43 am, edited 1 time in total.- callforjudgement
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Proposing to make one change to Lovers and Losers. Instead of a mafia lovers trio, they are split between a lovers pair and a loner.
The original setup had an EV of 2/3 favouring town, by mass claiming during start and eliminating from VT claims. This change aims to combat that.
Edit: I thought this change would make the setup slightly scum-sided but I just did some calculations and the EV is exactly 50% which should still make this somewhat town sided in practice. - yessiree
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