Exactly.In post 30808, RayFrost wrote:Because if you see the jungler here and you're pushed up, you're probably fucked. No matter which side you're on.In post 30802, AngryPidgeon wrote: And "too late bush" is the bush in the river tight next to top lane.
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Teemo shits on Jax early, though. Or at least I think he does; top is the lane I understand least.
But yeah, Teemo should sit in top lane and never leave. Mushrooms everywhere make it a living hell, and once you shit on your lane opponent, you should be enough ahead that they have to commit an unreasonable number of resources to stop you.
This is countered by pre-6 ganks and laners that can trade with Teemo.- BROseidon
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1/2 true:
They informhowchamps get changed, but they don't inform how balanced the champ is when it's released. Whether the champ is tuned right is live's job (granted, the designers partake in the play tests, but they don't have the final say on whether something gets nerfed or not).
The reason why balance issues happen so much on release is how little data Riot has about the balance of a champ before it hits live. Even PBE doesn't give them that much data, and the data isn't nearly as good as the live data. Within an hour or two on live, they're swimming in data that far surpasses what they get in testing (just think about how large the design/live teams are relative to the entire LoL playing population).
I have specific examples in mind about how this works and how certain fringe cases ended up the ways they did, but I'm pretty sure it'd be breaking NDA for me to talk about them.
And yeah, gypsy's designing a guy. Honestly never thought that would happen...- BROseidon
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This statement is outright false.In post 30955, Oman wrote:The problem isn't balance, it's design.
Any champ can be balanced by adjusting their numbers appropriately. Whether they're fun/healthy to the gamestate when they're "balanced" is another question entirely. Swain's a really good example of this, actually. He has these insane drain-tank numbers, but falls off super hard b/c Riot just didn't give him scaling.- BROseidon
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Like, re Jinx:
Chompers are shit CC. They require you to stack them with other CC to guarantee a hit, or you have to use them as a disengage that's incredibly easy to work around. As far as self-peel for ADC's go, it's pretty much just broadly less useful than a blink, and other ADC's have far stronger ways to self-peel. Combine that with Jinx's 500 range with pow-pow, and you're basically left with the most unsafe ADC in the game other than Quinn (at least until you hit Get Excited!). Jinx's problem isn't with that. Jinx's problem is that her early numbers are overtuned right now, so she's able to be too much of a lane bully while still being a hyper-carry ADC (she should theoretically only get outdone late by Kog, Trist, Vayne, and Twitch when the enemy team stands in a straight line).
re Vi:
She doesn't get played much right now. She's relatively fine. Whether or not her ult should exist in the game from a design-perspective is another question outright.
re Shyv:
Her numbers are overtuned right now. Give her less free stats for being Shyv, and she goes back to the "solid fighter who can't lock anyone down" state. The MS on her W is probably the first thing that needs to get hit, followed by her free tank stats.
re Thresh:
He's perfectly balanceable. Here's a fun question to ask: If this champ did 0 damage, would they be OP, balanced, or UP? If the answer is UP, then the champ is balanceable just by damage changes alone. Thresh becomes very bad if he had 0 damage.
He's also not that OP right now. People are overreacting for the same reasons they overreacted to Blitz a while back.- BROseidon
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I guarantee you that if all of Thresh's abilities did 0 damage and his autos did 0 damage, he wouldn't get played.In post 30966, xRECKONERx wrote:Thresh does not become bad with zero damage, which is why nobody BUILDS damage on him and still wrecks. Granted, the extra damage on AA on his flay passive might could use a slight retool but overall I don't think it matters... the hook, the knockback, the massive AoE slow, the lantern... these are all things that have huge impacts on the game no matter how much or how little damage they do.
That's why I'm excited for Braum. I don't think Thresh needs a nerf -- I just think he is probably the only TRUE support in the game. Braum looks to have been created with the same design philosophy.
He has fairly high damage numbers on his abilities.- BROseidon
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I think all the plat+ support mains on MS will agree that Sona is very powerful. Everyone sans Iec/Quadz who's talked so far doesn't know what they're talking about.
Iec described the play pattern, except there's also a lot of holes for free harass you can take against most ADCs/supports if you know how to time harass during attack animations, use minions, etc. The issue is yeah, you can't really do full-on trading, but if you're playing Sona right, every time you harass, it's basically free.
According to LoLking, she's the second highest win rate support right now, and I know where she ranks by Riot's internal numbers (which tend to be slightly different)- BROseidon
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Why yes, different champions do have different amounts of utility. Which is why numbers exist.In post 30970, quadz08 wrote:I wasn't intending to say that Thresh was unbalanced, though I can see why that would be assumed. I'm just saying that some champions are inherently more useful regardless of numbers.- BROseidon
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It's hardly "perfect positioning" to stand behind minions or out of their range (or 1000+ range off the morg q, because that shit's slow enough that you probably can dodge it even without mind gaming it).In post 30995, KaleiÐoscøpe wrote:Well yeah, if you have perfect positioning, by all means, play Sona. Most of us don't though- BROseidon
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Uh...In post 30998, KaleiÐoscøpe wrote:
Yeah sure sure. I'm sure people getting hit by a madlife hook are bad as well.In post 30996, MrZepher wrote:then that's not an inherent flaw of the champion. that's just you being bad.
Madlife hook doesn't really apply to the laning phase. Also, Madlife landing the Madlife hook is him severely outplaying his opponents.- BROseidon
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The bonus MS gives you a lot more opportunities to get harass in.In post 31005, Ser Arthur Dayne wrote:
Pray tell how ms makes harassIn post 31003, BROseidon wrote:I like early mobilities on Sona to make harass even stronger.stronger?- BROseidon
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I dunno.In post 31004, Saki wrote:
i don't like mobis on magesIn post 31003, BROseidon wrote:I like early mobilities on Sona to make harass even stronger.
makes them even squishier than they're supposed to be when the passive is down
and really sorcs or ionians are 10x better
hell I'd take tabi or mercs over mobis
on hard cc supports or junglers it's a different story
I *really* like being able to fly around the map.- BROseidon
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Do you max E before W, because I don't see the MS gained from the 15% CDR being worth more than the bonus that mobi boots give otherwise.In post 31009, Saki wrote:get chalice
spam E on cooldown while walking around
np
(more effective with ionians btw)
Also, I do go chalice after boots2, and the time b/w getting those is usually fairly marginal.- BROseidon
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You don't "consistently" harass with Sona. That's a surefire way to waste a bunch of Qs on minions and run yourself OOM.In post 31008, GreyICE wrote:So you stand out of range of Morg Q, but you consistently harass your opponents?
/shitthat'smadeup
You take Q's and Q+Power Chord when openings arise. When you don't have openings, there's no need to be in front of your ADC. When there are openings, you are probably behind minions.- BROseidon
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On this point:In post 31009, Saki wrote:way easier to harass and initiate
I think that lower-level players broadly undervalue how much MS boosts increase your damage output and trade potential.- BROseidon
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We're not screaming at them as much as explaining why she's strong.In post 31018, PJ. wrote:So wait, A bunch of low silver and bronze people are screaming about how a champ is underpowered while a bunch of plats and diamonds are screaming at them and telling them they are wrong? Man, I love MS.- BROseidon
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MF+SonaIn post 31019, Oversoul wrote:
I was actually going to make a post about this.In post 31017, BROseidon wrote:Also, AP and I have been running MF+Sona to huge success. The ult combo is very strong.
With my duo partner we never lose lane with this combo.
Another combo I like is Corki + Leona.
Does anyone else have adc + support combos that synergize well?
Corki+Leona
Ezreal+Leona
Jinx+Morgana
Jinx+Thresh
Cait+Anything that pokes
Graves+Taric
Graves+Leona
Graves+Annie
Ashe+Janna
Kog+Janna
Vayne+Alistar
Vayne+Lulu
Urgot+Raka (RIP Urgot)- BROseidon
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Get more autos in when you poke/harass so that you get them low on less mana (Zyra, Lulu, Annie, and Sona especially on this one)In post 31034, animorpherv1 wrote:I have a bit of a problem on supports like Zyra and Karma. I'll go oom within the first few minutes, after I net my adc a kill/zone extremely heavily. Anyone have any tips for mana management on them?
Don't use your spells when you're going to miss the harass/don't need to shield.- BROseidon
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lolwat.In post 31059, PJ. wrote:lol, looks like an awful tierlist that doesn't include 2 of 3 highest win rate adcs.- BROseidon
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Finish Athene's first. Let's you farm q better and not get shoved to turret constantly.In post 31301, Saki wrote:
I've seen an early chalice pickup for mana sustain in lane for constant Q farming and waveclear with WIn post 31300, Saki wrote:
after this game secIn post 31298, FakeGod wrote:Saki, can you give me advice on how to build Veigar?
I mean, I don't play him nor have I seen him played often but I'd recommend just going for a chalice into DFG-Dcap-void picking up athenes somewhere along the way
I see DFG built all the time, but I'm not really sure how necessary that is. If your goal is to blow up the ADC/APC, the low range on DFG combined with your lack of mobility seems bad relative to just going dcap/void after Athene's- BROseidon
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Re my point:In post 31409, JasonWazza wrote:
Wait i'm not supposed to be pulling random rotational bullshit out of my ass?In post 31407, BROseidon wrote:Pros take TP because of all the rotational shenanigans it lets them pull.
In solo queue, you aren't gonna be pulling the same shit, so yeah, it's a tossup. I prefer ignite, personally, but that's also b/c I can't split push to save my life (I also suck at top, and having the kill potential is nice)
And yeah i find split-pushing and forcing objectives tends to be what wins me most of my games, so that's what i tend to keep doing, it's just a matter of my team not throwing the lead in objectives i get us.
So if i think i have the kill potential on champs like the listed ones, to get a kill without ignite, should i be taking TP or Ignite?In post 31408, KaleiÐoscøpe wrote:
Well, Jax is lategame. You should take ignite on champs that have kill potential pre 6, like renekton/riven/xin etc. If you play something like Jax, Irelia or Nasus doesn't really need the ticks of ignite to finish off targets. Then you're better off taking teleportIn post 31405, PJ. wrote:Honestly man, it seems to be a toss up. If i'm going for the kill early and have a snowball champ, I like ignite, if i'm a top lane wall guy i take tp. But than again, Pros take TP on jax,
I find that i can force a lot of kills out pre-6 on Shyvana who pre-6 i wouldn't have thought would be doing that (but that's low elo i guess)
But if i were to buy riven and find that in most games i can get a kill pre-6 without the ignite, would i still take the ignite as a safety net for the kill, or go with TP?
Pulling off split pushing and rotational strats requires a lot of coordination. In plat, you see a lot of tops who dominate their lane and go for the splitpush, but do it out of sync with their team such that they give free kills (then proceed to yell at the team for not being in position to take other objectives, when it was equally their fault for pushing when they shouldn't have). Splitpushing doesnt mean you get to ignore what the rest of your team is doing, since they need to be pressuring stuff as you pressure stuff, and that's hard to pull off with randos.
Maybe b/c you're lower elo, that sort of stuff doesn't get punished as hard, not sure. There are also a lot of issues with people splitpushing w/o proper vision, which gets them killed when they shouldn't. People think that having the warding trinket means you don't have to buy wards, when you need to have max wards on the map covering your ass when you're splitpushing.
Re kaleidescope's point:
1) Jax is broken and is both a lane bully and a hyper carry. He has substantial trade and kill potential pre-6 (it's not, like, Renekton broken, but he can out-trade a lot of popular tops early.
2) Shyv is a lane bully pre-6 in lower MMRs because people don't understand how she works. She gets bullied because her damage has notable downtimes that you can abuse, but if you just walk at her and fight, you're going to lose (W does a lot of damage, and fighting her after she pegs you with e is a bad idea).
3) There are reasons to take ignite on farm-heavy toplaners. Mostly, it's to prevent dives, since having kill potential when they dive you makes it a lot less likely that they'll dive you (very true of champs like nasus/malph/ww that farm under turret a lot, but make you tank the turret a lot to fight them under turret).- BROseidon
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Both are weak right now (more Swain than Karthus, but Karthus could use minor buffs)
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Kayle is a mage/ADC/Support/Carry/Jungler/Tank. She excels at everything.In post 31451, Saki wrote:
psstIn post 31448, BROseidon wrote:(also, while we're at it, Riot needs to buff sustain-damage mages, since Ryze is the only one that's viable right now :/)
Kayle- BROseidon
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Zhonya's is useful if they're on you.In post 31454, Saki wrote:Or because they have Zhonyas/Rylais and don't have to be constantly locked in autoattack animation to do damage.
Mages can unload their spells, walk away from the fight for a bit, and then come back in to be effective. ADCs don't have that option. - BROseidon
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