Maybe if you took away scum knowing which two cops were in and forced them to guess as well.
Posted: Wed Jan 16, 2019 8:11 am
by northsidegal
i like that idea, both in terms of the setup and the flavor.
i think you should make a setup thread about this.
Posted: Thu Jan 24, 2019 10:37 am
by Jingle
Posted: Thu Jan 24, 2019 11:31 am
by mhsmith0
sounds like popcorn mafia except more townsided
Posted: Thu Jan 24, 2019 11:31 am
by callforjudgement
What's the day/night cycle like? In particular, how does the timing work on Desperado shots; if a player gets the role replicated onto them during the Day, can they shoot immediately that Day? If a player shoots scum, can they shoot again that Day or do they have to wait for night first?
The setup reminds me somewhat of Popcorn Mafia. The numbers you need will depend on the exact behaviour of the day/night mechanics.
Posted: Thu Jan 24, 2019 11:49 am
by Jingle
Day/Night would function normally. Each desperado would have a choice of trying to get their targets lynched normally or outing themselves to shoot. A desperado would functionally never be able to be lynched because they could always just shoot before the hammer, but they could be nightkilled.
If someone shoots scum they can't use the power again that day. A new desperado can use the power the same day though.
Posted: Thu Jan 24, 2019 12:23 pm
by callforjudgement
OK, so this is basically equivalent to Popcorn Mafia except that after hitting scum, town get a chance to make a regular lynch in addition to the Desperado kills – but that if scum hit the Desperado overNight, the setup becomes vanilla. As such, it seems likely to be more townsided than but swingier than the original; I think regular Popcorn Mafia would probably be more fun.
Posted: Fri Jan 25, 2019 10:49 am
by Jingle
Having now read the setup for popcorn mafia, I'd argue it's sufficiently different on the grounds that the mafia have no influence on who controls the daykills, town is still capable of lynching, and it's important for the Desperado to keep themselves hidden.
I kind of agree that the setup isn't very necessary as there is a similar one already existing, though.
Posted: Sun Jan 27, 2019 4:26 pm
by callforjudgement
I'm considering running Lynchpin with 9 townies and 3 scum.
As this has more than 9 players, and it hasn't been run at these numbers before, it needs approval. Does anyone have objections to putting it in the queue?
Posted: Fri Feb 08, 2019 12:41 am
by BBmolla
Paris Mafia recently ended in a draw with 1 mime, 1 mafia, 1 townie. This should either be a Mafia or Mime win, it sucks as a draw. I'm leaning Mime just because I think winning as Mime is hard in that setup.
It's not a relevant setup anymore really, but Kill All Townies should have Loyal modifiers added to Doctors. Wanted to double check with ya'll before I do so.
I'm fine with the above post fwiw.
Posted: Fri Feb 08, 2019 2:28 am
by Not Known 15
In post 684, BBmolla wrote:Paris Mafia recently ended in a draw with 1 mime, 1 mafia, 1 townie. This should either be a Mafia or Mime win, it sucks as a draw. I'm leaning Mime just because I think winning as Mime is hard in that setup.
It's not a relevant setup anymore really, but Kill All Townies should have Loyal modifiers added to Doctors. Wanted to double check with ya'll before I do so.
I'm fine with the above post fwiw.
Paris Mafia:
It actually depends BBmolla. I think the Mimes should also win if one of them has been lynched and the other one is alive
alone
or in a 1v1v1 without a Vig. With this:
If the town left is a Watcher or a Townie the game should end in a Mime win if the other Mime was lynched and in a Mafia win if not(because Mime is very difficult).
If the town left is a Vigilante the game should continue into the next night with a No Lynch(no one is able to lynch without gamethrowing)
Mime does nothing, Vigilante and Mafia shoot Mime - D R A W - only the Vig and the Mafia are alive -
Mime does nothing, Vig and Mafia shoot each other - Mime win(if the other Mime was not lynched, Draw)
Mime does nothing, Vig shoots Mafia, Mafia shoots Mime - Town win
Mime does nothing, Vig shoots Mime, Mafia shoots Vig - Mafia win
Because the setup is open it should be obvious when this happens.
Posted: Fri Feb 08, 2019 7:23 am
by Jingle
As written, the crossshoot endgame would be a townwin. Town doesn't need to have a player left alive to win.
And I'm fine with Mime winning Vig/Mafia/Mime despite the fact that the game could technically end in a different way because it's very unlikely to happen AND if it does the mime probably deserves the win for dodging multiple nightkills for however long it took to get to a 3p LYLO. If you let day start with 1v1v1 Mime cannot win, and it sucks to have a player who can't win in a game.
Also, it's impossible to have a 1v1v1 LYLO without a mime lynch. If a mime is shot, they both leave the game.
Also, A 0v2v1 should autoend in a mafia win because while mimes have majority they can't lynch both of themselves before the mafia nks. This should probably never happen, but I just realized it's technically possible.
Posted: Fri Feb 08, 2019 7:30 am
by Not Known 15
In post 686, Jingle wrote:Also, A 0v2v1 should autoend in a mafia win because while mimes have majority they can't lynch both of themselves before the mafia nks. This should probably never happen, but I just realized it's technically possible.
Nope, the Mafia can be continuously blocked by the Mime roleblock.
Posted: Fri Feb 08, 2019 7:32 am
by Not Known 15
In post 686, Jingle wrote:If a mime is shot, they both leave the game.
According to the Wiki page, no - they remain as kingmaker.
Posted: Fri Feb 08, 2019 7:35 am
by Jingle
Huh. That should be fixed, because a player who cannot win remaining in the game shouldn't ever be a thing.
In post 686, Jingle wrote:Also, A 0v2v1 should autoend in a mafia win because while mimes have majority they can't lynch both of themselves before the mafia nks. This should probably never happen, but I just realized it's technically possible.
Nope, the Mafia can be continuously blocked by the Mime roleblock.
Yup. And lynch Mime #1, mafia have parity and win.
Posted: Fri Feb 08, 2019 7:37 am
by BBmolla
In post 686, Jingle wrote:As written, the crossshoot endgame would be a townwin. Town doesn't need to have a player left alive to win.
And I'm fine with Mime winning Vig/Mafia/Mime despite the fact that the game could technically end in a different way because it's very unlikely to happen AND if it does the mime probably deserves the win for dodging multiple nightkills for however long it took to get to a 3p LYLO. If you let day start with 1v1v1 Mime cannot win, and it sucks to have a player who can't win in a game.
Also, it's impossible to have a 1v1v1 LYLO without a mime lynch. If a mime is shot, they both leave the game.
Also, A 0v2v1 should autoend in a mafia win because while mimes have majority they can't lynch both of themselves before the mafia nks. This should probably never happen, but I just realized it's technically possible.
If a day begins with 0v2v1 (2 being mimes) in theory it’d play out like this
Day 1: Mimes have not met win condition (both not lynched)
Mafia has not met win condition (something is stopping them from being a threat to town even though town is dead)
Mimes lynch Maf
Day 2: Mimes lynch Mime A
Day 3: Mime B self votes to win
Posted: Fri Feb 08, 2019 7:40 am
by BBmolla
Either:
Mime should sui if partner dies
OR
Change to version where Mime must match death of other Mime. If Mime A is nightkilled, Mime B must be nightkilled. If Mime A is lynched, Mime B must be lynched.
Posted: Fri Feb 08, 2019 7:44 am
by BBmolla
Having 0v2v1 end in mafia victory definitely gives Mimes a sort of survivor wincon which is sort of bad.
If we make Mafias wincon to match or exceed town, regardless of Mimes left, this would get rid of these kingmaker scenarios.
I’m in favor of
0v2v1 = Mafia Vic
1v1v1 = Mime Vic
Personally
Posted: Fri Feb 08, 2019 8:30 am
by Jingle
Agreed. And 0v2v1 should be a mafia win, because the second mime lynch is impossible. 0v1v1 can only end in no lynch no kill cycles if the game is continued.
Posted: Fri Feb 08, 2019 8:33 am
by Jingle
In post 692, BBmolla wrote:Change to version where Mime must match death of other Mime. If Mime A is nightkilled, Mime B must be nightkilled.
If this isn't the fix, this actually might be a good basis for a discrete setup.
In post 686, Jingle wrote:Also, A 0v2v1 should autoend in a mafia win because while mimes have majority they can't lynch both of themselves before the mafia nks. This should probably never happen, but I just realized it's technically possible.
Nope, the Mafia can be continuously blocked by the Mime roleblock.
Yup. And lynch Mime #1, mafia have parity and win.
The mafia win condition:
You win when only Goons are alive.
Parity is not enough, and as you already discovered, town actually wins when everyone is dead. And because Mafia has the easiest win condition in that setup the setup should not be changed to favor Mafia.
Posted: Fri Feb 08, 2019 9:15 am
by Not Known 15
In post 694, Jingle wrote:Agreed. And 0v2v1 should be a mafia win, because the second mime lynch is impossible. 0v1v1 can only end in no lynch no kill cycles if the game is continued.
Actually when the Mimes have majority they can theoretically lynch the rest and then themselves.
Posted: Fri Feb 08, 2019 9:19 am
by Jingle
Nope. Mafia lynch ends the game in town's favor. Mimes lose if they lynch the last mafia. God this is a wonky setup.
Posted: Fri Feb 08, 2019 11:42 am
by BBmolla
In post 694, Jingle wrote:Agreed. And 0v2v1 should be a mafia win, because the second mime lynch is impossible. 0v1v1 can only end in no lynch no kill cycles if the game is continued.