I thought being on a scum lynch was +4 overallIn post 47, Dunnstral wrote:No there isn'tIn post 45, CloudKicker wrote:since there’s scum gain via selfing
Once again: when a scum player is lynched, ALL players gain 2 serum
I don't think that is a snowball mechanic to let town breeze through the game, and so I don't think denying serum is incredibly impactful
Less serum means it's easier to keep track of stuff. Like if somebody got roleblocked - who had serum?
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Cloud is such a clown....prob a town clown, but clown none-the-less - IAI
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please for fucks sakeIn post 45, CloudKicker wrote:Also I command all town to absolutely never self hammer + do not run up people to L-1, since there’s scum gain via selfing
i...Bambi Jay wrote:Because day 1 is a crapshoot anyway and you know it, Dunn. Atleast I'm trying to make it easier for us later on for us.
the point of d1 is to generate initial content to start the game off and establish stances/reads/stuff like that, policying someone for free serum does literally nothing that actually playing the game wouldnt except it doesnt make D2 basically D1?
some of us *like* d1
i mean it's a small benefit but you prevent 1 player from gaining an additional 2 serumDunnstral wrote:No there isn'tIn post 45, CloudKicker wrote:since there’s scum gain via selfing
Once again: when a scum player is lynched, ALL players gain 2 serum
I don't think that is a snowball mechanic to let town breeze through the game, and so I don't think denying serum is incredibly impactful
Less serum means it's easier to keep track of stuff. Like if somebody got roleblocked - who had serum?
if anything the converse is also true in that if you think your hammerer is scum selfing would prevent them from getting 2 extra serum
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Oh no ive been outted. Oh woe is me!In post 43, RadiantCowbells Superfan wrote:I have a negative utility read on Bambi
Not.
... We don't know if we'll think they're town later on. But you clearly don't see it the way I do hereDunnstral wrote:Why would we lynch players we think are town later on?In post 46, Bambi Jay wrote:Because day 1 is a crapshoot anyway and you know it, Dunn. Atleast I'm trying to make it easier for us later on for us.
Yes, I'm related to Elsa Jay. No, we aren't the same person, she is a thot. I'm pure and full of positive energy.
You are assuming that more serum in play is always better for the townIn post 51, RadiantCowbells Superfan wrote:i mean it's a small benefit but you prevent 1 player from gaining an additional 2 serum
I do not believe this is necessarily the case
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if scum decide to self that means in that situation they believe that town should have less serum, giving them that agency to self is the issue
we dont have any reason to assume anythingBambi Jay wrote:Do we have any reason right now to assume its a BAD thing?
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Since when do we lynch players we think are town on day 1 because we "don't know if we'll think they're town later on"In post 52, Bambi Jay wrote:... We don't know if we'll think they're town later on.
What kind of backwards logic is that? Why not vote someone you think is scum?
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Can you precise your though about that, mechanics arent my forteIn post 53, Dunnstral wrote:You are assuming that more serum in play is always better for the townIn post 51, RadiantCowbells Superfan wrote:i mean it's a small benefit but you prevent 1 player from gaining an additional 2 serum
I do not believe this is necessarily the case
Cloud is such a clown....prob a town clown, but clown none-the-less - IAI
Because a competent Scum won't out themselves day 1? You tell me.In post 56, Dunnstral wrote:Since when do we lynch players we think are town on day 1 because we "don't know if we'll think they're town later on"In post 52, Bambi Jay wrote:... We don't know if we'll think they're town later on.
What kind of backwards logic is that? Why not vote someone you think is scum?
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Having less serum in play makes it easier to keep track of things that happen.In post 57, CloudKicker wrote:Can you precise your though about that, mechanics arent my forteIn post 53, Dunnstral wrote:You are assuming that more serum in play is always better for the townIn post 51, RadiantCowbells Superfan wrote:i mean it's a small benefit but you prevent 1 player from gaining an additional 2 serum
I do not believe this is necessarily the case
If on day 2, 1 player 1 poisoned and will die in 2 days, another player is roleblocked, and another player has left the game thread, it can be to towns benefit that there is less serum in play, to narrow down who is performing what action and who isn't
Yes, we do - if a mafia player is lynched, every player gets 2 serum. Even players that weren't on the lynch wagon. I do not think this is a town snowball mechanic, at that seems like silly design, and I know this is going to end up being a pretty complicated setupIn post 54, Bambi Jay wrote:Do we have any reason right now to assume its a BAD thing?
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that is, in essence, skipping day 1...In post 63, Bambi Jay wrote:I'm clearly not saying we skip day 1. I'm saying we murder what could be a hinderence later on and give an organized list of people on a wagon to lynch said hinderence.
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With how much you've been talking about mafia giving every one serum, it sure as heck seemed implied.In post 64, Dunnstral wrote:I never said thatIn post 63, Bambi Jay wrote:particularly since Dunn wants to control who exactly gets serum.
Someone is murdered before n1 and shit happened. Therefore not skipped.RadiantCowbells Superfan wrote:that is, in essence, skipping day 1...In post 63, Bambi Jay wrote:I'm clearly not saying we skip day 1. I'm saying we murder what could be a hinderence later on and give an organized list of people on a wagon to lynch said hinderence.
Uh, no it doesn't?In post 67, Bambi Jay wrote: With how much you've been talking about mafia giving every one serum, it sure as heck seemed implied.
What I'm saying is that if a member of the mafia is lynched, everybody gets serum - that's got nothing to do with controlling who gets serum, it's something that can't be controlled
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Tbh at first I thought mafia could have a serum pool with a list of actions w/ a cost and a limit per night. The town picking up the serum could slowly reduce the pool while gaining serum for mafia could mitigate the loss, idk
Cloud is such a clown....prob a town clown, but clown none-the-less - IAI
The mod isn't deciding who the players are lynchingIn post 40, Bambi Jay wrote:Natural selection at it's finest.
Please tell me you don't see the value of the Mod making Negative utility roles as free food for the stronger roles to get more shit. Gimme an easy early scumread.
If you think that the mod placed negative utility roles in the setup to be lynched, you should instead flip that around and think "ok, so based on my setup speculation, this person is probably town, so I'll avert expectations and lynch someone else instead"
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Last edited by Firebringer on Thu Jul 18, 2019 11:28 pm, edited 1 time in total.
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"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown
I don't careIn post 70, Bambi Jay wrote:Technically lynching a negative utility town is controlling that outcome, Dunn.
It's better to aim for scummy people, than for towny people
There will probably be mafia who get serum day 1 regardless. The only thing town can do is say "hey, that was suspicious" and lynch them later for it