No, it doesn't.In post 368, Three wrote:Then if we believe cookie and redtea, that means redtea is also effectively a pseudo cop.
Redtea can't shoot goons, either.
They're considered vanilla scum.
No, it doesn't.In post 368, Three wrote:Then if we believe cookie and redtea, that means redtea is also effectively a pseudo cop.
A complex vig effectively makes a goon a PR.In post 368, Three wrote:The scum team never has Goons in a 2 Mafia + Traitor scenario
I'm a little confused here.In post 376, House wrote: A complex vig effectively makes a goon a PR.
scope of this discussion has expanded but its always good to remember mafia could nk to "disprove" a vigIn post 363, House wrote:I kinda want to give them a night to see if there are 2 kills.
If they're town, scum probably does the job for us.
They get nowhere near Elo with that claim.
well thats just cause you're scummyIn post 362, Jacket wrote:I think redtea's reaction to being wagoned is bad.
Quote the whole post.In post 377, Three wrote:I'm a little confused here.In post 376, House wrote: A complex vig effectively makes a goon a PR.
That's my guess.
In post 386, House wrote:That's my guess.
It would effectively make your role borderline negative utility.
Or...explain your point.In post 385, House wrote:Quote the whole post.In post 377, Three wrote:I'm a little confused here.In post 376, House wrote: A complex vig effectively makes a goon a PR.
That should erase your confusion.
This is where I'm at.In post 386, House wrote:That's my guess.
It would effectively make your role borderline negative utility.
Especially if redtea can apparently gets false innocent results on Goons?In post 388, Three wrote:This is where I'm at.In post 386, House wrote:That's my guess.
It would effectively make your role borderline negative utility.
If people genuinely believe that we have a Vig that can only kill minimum zero/maximum one scum that otherwise only kills town PRs, why exactly is this slot still breathing if some people don't even believe the claim?
Self-explanatoryIn post 375, House wrote:No, it doesn't.In post 368, Three wrote:Then if we believe cookie and redtea, that means redtea is also effectively a pseudo cop.
Redtea can't shoot goons, either.
They're considered vanilla scum.
In post 376, House wrote:A complex vig effectively makes a goon a PR.In post 368, Three wrote:The scum team never has Goons in a 2 Mafia + Traitor scenario
Ta-Da~In post 389, Three wrote: Especially if redtea can apparently gets false innocent results on Goons?
I'd say immunity to a PR's action and the potential to mislead town with a false Inno is pretty powerful.In post 391, Three wrote:I don't see how a false inno on a Goon effectively makes a Goon a PR if redtea can't shoot Goons but can shoot PRs.
jeez rude, I'm still a member of town and that has value.In post 388, Three wrote:This is where I'm at.In post 386, House wrote:That's my guess.
It would effectively make your role borderline negative utility.
If people genuinely believe that we have a Vig that can only kill minimum zero/maximum one scum that otherwise only kills town PRs, why exactly is this slot still breathing if some people don't even believe the claim?
true. Does that point two 2 mafia prs then not counting the traitor, assuming the mod didn't have some odd idea then? And assuming I'm town ofc.In post 386, House wrote:That's my guess.
It would effectively make your role borderline negative utility.
The fact you're gated and the traitor is immune is what makes me think the scum team has one PR & one goon, if your claim is real.In post 393, redtea wrote:true. Does that point two 2 mafia prs then not counting the traitor, assuming the mod didn't have some odd idea then? And assuming I'm town ofc.
If we hit scum, shoot.In post 394, redtea wrote:like, I'm very collaborative. Unless I'm dead-fucking-sure I'm right, I listen to what town suggests, and especially in this situation. If people don't recommend using it for now, that's fine. I think that's the way to go based on what info we have now too.
Sigh. You're just arguing semantics then. And not even particularly useful semantics.In post 392, House wrote:I'd say immunity to a PR's action and the potential to mislead town with a false Inno is pretty powerful.In post 391, Three wrote:I don't see how a false inno on a Goon effectively makes a Goon a PR if redtea can't shoot Goons but can shoot PRs.
I think three made the point that my role is borderline negative-utilityIn post 395, House wrote:The fact you're gated and the traitor is immune is what makes me think the scum team has one PR & one goon, if your claim is real.In post 393, redtea wrote:true. Does that point two 2 mafia prs then not counting the traitor, assuming the mod didn't have some odd idea then? And assuming I'm town ofc.
Quasi-investigatives typically have false positives/negatives.