↑ izakthegoomba wrote:A much better way in general is to replace the Doc that would be following the Cop with a Jailkeeper. And an SK is an anti-town role, so an innocent result on one IS a false result, regardless of what the Cop might want.
Does anyone have a problem with this?
The SK seems too weak. If he plays an antitown game, he is lynched and loses. If he plays his role very deceptively, a goodhearted jailkeeper could lock him up, preventing him from killing. Best play from there is to jail the same person again when you notice your action prevented a kill. Most rational scumteams wouldn't shoot the same failed kill twice in a row, the jailer might keep on jailing that individual, while a 1-shot BP can just be noted for later and handled if/when the jailer dies, or lynched. Most rational scumteams also wouldn't let the jailer roleblock the goon they selected twice. So a jailkeeper who jails the SK will probably jail him again, and then probably announce to the town that they've found the SK (unless the mafia is doing so well that it's not worthwhile, but the theme still is that this is rough on the SK).
Having both the jailer and either the kill or the investigation ringing a death knell for the SK seems too hard on the naturally difficult role.
I'd suggest an alternative, but it would turn into a tirade about why cop is a bad role. So.