Mini Theme 2164: Betrayal Mafia I (Game over!)
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ItIn post 55, Ydrasse wrote:if it's for 35 i'm piggybacking off of this and pretending i posted it firstwasfor 35!
(To be fair I'm pretty sure he only made the one post, but still)
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I have no problem saying it too - we explored
(This is a hydra btw)
It would be kinda silly to just start off by claiming only for it to devolve into it *just* being us claiming, no?
I kinda dont see why we *wouldnt* claim that. As far as I can tell there's no drawbacks (and nobody has shared any reasons why it would be a bad idea, either), so I'm not sure why we should be secretive about it. It's gonna be a mess of night actions anyways and setting a precedent of being open wrt what went on at night will help piece everything together later. I basically think the more info and knowledge we have the easier it will be to figure out what's going on
Also it's fallacious to say I'm asking for massclaim imo.
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Wouldnt we want to try to coordinate that so we dont have 7 people trying to do that at the same time?
It's very very possible I missed something in the rules but i'm not sure why we'd want/need to hide that info?
Or like now there's 2 labs. What if 6 people pile on the first one and nobody goes to the second one?
Like I just dont fully understand what the benefit is to deliberately be secretive about everything
Also stats are public so wouldnt we just want to send the people with like the two highest knowledge scores to lab 1 and then the next two people to lab 2 (or some slight variation on this)?
(I'm saying like 2 people because if we just send one they can be scum and just not go and lie about it, but if two people are sent we'd need them both to be scum for that to happen)
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Well if they're doing that they arent going yo be activating labs, no? Seems like an indirect way to try to utilize their night actions imo and would be a suboptimal way to spend the night.In post 76, SirCakez wrote:My thing is like what if scum can mess with the people trying to destroy the labs?
That's honestly kinda likely to happen if we dont coordinate. Maybe not 7, but for sure more people than we needIn post 79, Albert B. Rampage wrote:
I feel like you're reaching.In post 74, Fun and Games wrote:Wouldnt we want to try to coordinate that so we dont have 7 people trying to do that at the same time?
And i feel like you're trying to not understand my point and are pushing us for spurious reasons
Do u have a reason why we shouldnt just send the ~2 most knowledgeable people to each room?
Also penguin is like obviously town
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Yes, we were told which roomIn post 83, Bingle wrote:For someone who chose to explore: were you given a specific room you found?
Wrt your question about the library, i had the same thought, and tried to ask lilith about that, and as best as I can tell, you do not get the benefit just from discovering the room, but i may have misworded the question/misinterpreted her answer
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(Just gonna out this cuz i can tell i'm gonna get frustrated: this is skitter, *waves*)In post 86, Bingle wrote:I'd like everyone to talk about whether they would have been the voice or not and why. Note: this is not a list of towniness, but rather an "If they were scum 100%, would they have chosen to be the neverlynch scum."
In many permutations of the pl it's probably me
If there's some combination of like you, abr, pine and me being scum it might be up for debate, but i would also imagine that there would be elaborate distancing shenanigans
I think you're ranking pine too low, bu agree with your assessment of abr. Not sure what you mean by 103 tho
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I have been thinking about the setup and below are some of my thoughts so far.
I've played similar games where there are rooms etc and one way to find the bad guys is to have a running tally of actions etc.
It seems one way the scum could kill people is by attacking them at night as one of their actions - as room exploration, lab deactivation attacks are not public actions.
In lieu of a standard nightkill, the scum have an anonymous attack - they also could attack somebody directly if they believe they have a good chance of killing them as a dead person is unable to say anything.
They can also use their nightactions to attack a person directly,
For example the entire scum team could attack Bingle and if they succeed in dealing him enough damage - he would not be able to tell us who his attackers were as he is dead.
One way I thought of to deal with this is if we coordinate our night actions on rooms that provide verification.
For example if all of us were to use the gym - all of us would get a speed increase of 1 - scum who would try to do something evil would not get this speed increase and be exposed.
Also @Nosferatu - what happened to your knowledge? Did the scum use their factional ability to reduce it? This would put you very close to dying if I am reading the rules correctly and you should go to the library to fix this.
Also as for mech-speculation - I do not believe it is a priority to destroy the labs currently as our player count is quite high - it would make sense imo to have higher knowledge players destroy labs.
A player with a knowledge score of 3 has only a 10/27 chance of de-activating a lab successfully - and failure would be a wasted action on the part of the town. Also the lower the probability of success is, the easier it is for scum to do something evil and pretend like his night-action was to de-activate a lab when it really was not.
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It also seems to me to be a priority to have a player with a very high knowledge stat that can reliably destroy labs now and later when they become activated - an activated lab has only a 1/27 chance of being de-activated by someone with knowledge 3 - but it is much better odds at knowledge 5-6.
This game is unique in that the scum do not have the ability to outright nightkill a player if I am reading the rules correctly - hence if we were to stack a universal town-read with knowledge items, that player could have a very high knowledge stat and do the job of destroying any labs we find. - In fact if I'm reading the rules correctly this would not even require a universal town-read - if for example a player has some innate profession that gives bonus to knowledge - we could stack them with knowledge items and use them to destroy any labs we find.- Fun and Games
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This is a great point and I love the way you think about this from a risk-perspective. I will discuss with my better half about whether to town-slot you as she is much better at this game than I am.In post 124, Ydrasse wrote:however, i don't know how to feel about stacking a single player? like, say that the doctors decide to attack the stacked person one night; they use the factional attack, and then (presuming all are alive here) all attack the same person. if they're worried that they can't kill that night, they can just use their one-shot to make themselves anonymous and do the same thing tomorrow to kill them off, since at that point i think the odds would lean much more towards the doctors being able to kill whoever was stacked? also, whoever we try to stack up will most likely end up the target of the -1 knowledge loss each night.
The way I thought about the risk is - the mafia do not really have the freedom to use all their attacks on someone as long as there is a public room with stat modification and speed is low.
What I mean by this is - if say all players only had one action and we decided to have 11 players go to the library to study and 1 super knowledge item stacked player go disarm a lab. The mafia cannot deviate and attack the stacked player instead of going to study because then their stats will not increase the next day. Also the stack played would presumably have some kind of item that boosts his defense so that it would be riskier for the mafia to risk unveiling themselves just to attack them.
As far as I understand the rules - even if we were to stack a player - the items would not be "lost" per se if the player were to die - we can loot their corpse and stack another player so the risk is not that great.
The primary reason I like stacking is because it's much more effective to have 1 player with knowledge 5 or 6 attacking a lab rather than 5 players with knowledge 3 - the odds are just much much better. Also having multiple players attacking a lab gives mafia room to do bad things and lie about it as the probability of failure is reasonably high. Whereas if a stacked player with knowledge 5 failed to blow up a lab - it is much less likely.- Fun and Games
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well I thought stacking items would make sense for the stat enhancing ones that we can see as we can enforce some kind of accountability for the action taken.In post 132, Ydrasse wrote:i feel a little better about stacking someone because... i was acting as if the items just vanished on death. but can't the doctors just try to steal them anyways? it might be obvious for some, but surely not all of them offer stat perks and won't be obvious who has them.- Fun and Games
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I'm trying to figure out if the scum-team used their -1 knowledge ability on you or if you had some kind of game event involving knowledge reduction from the moderator.In post 138, Nosferatu wrote:
u calling me stupid?In post 122, Fun and Games wrote:Also @Nosferatu - what happened to your knowledge?
Since you know what happened to you last night, I was hoping you would clear things up.
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I disagree.In post 147, Bingle wrote:126 is a gross LAMISTY pile on to a gross LAMISTY sentiment. Yes, Nosferatu should try not to die. That's obvious, and there's no point to pointing out to Nosferatu except to try to look town, and Ydrasse was the second one to do it. 128 is seeking permission from the thread to do the obviously correct play tonight, which comes across as not wanting to be held accountable for her actions.
The rules section for this game is very long and I can definitely see someone missing the part about doctors being able to reduce knowledge by 1 each night or the part that if any stat is reduced to 0 it will result in death.
It's not at all helpful to attack people for pointing things out because the rules for this game are so long that I do not think any "interaction" is very obvious.
I've asked Nosferatu twice now about why his knowledge decreased and he still has not answered me so I can see him being oblivious or un-aware enough to not know he needs to increase his knowledge stat quickly to avoid death.- Fun and Games
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I hope you feel better. I liked happy Ydrasse more.In post 148, Ydrasse wrote:i'm hard scumclaiming- Fun and Games
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Me or my other head?In post 171, Bingle wrote:You've done things I think might be town.
Also sircakez is doing scummy things but i'm not sure it makes him scum? I'm kinda vacillating on this one back and forth
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I actually think the latter is much more likely than the former for him, and i dont really agree with ur reason for pushing him hereIn post 170, Bingle wrote:I find it way way more likely that he's scum trying to fake a townslip than that he didn't look at any of the rules posts after having not remembered them but had read them in the first place WHILE ATTEMPTING TO ENGAGE IN SETUP SPEC.
I'm aware that i'm currently voting him
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i'm feeling distinctly anti-mindmeld-y with you rnIn post 189, Bingle wrote:Because I think combination of the jump on to telling Nos to get knowledge after you'd already done so and the functional "Hey guys, is it okay if I do the thing that benefits me as town" is comparitively more scummy than the likelihood that Cakez is lying about the memory thing, the lack of scumhunting, and the dichotomy of jumping into setup spec and then backing down from setup spec without shifting gears. I'm tempted to vote cake because of the beeboy wagon, but I think it's fairly clear that I'm in support of either wagon and my vote on Ydrasse means more at the moment.
i don't get scummy vibes from ydrasse much at all tbh
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Can you elaborate please?In post 194, Nosferatu wrote:can u actually switch to ydrasse im like 70% sure she's scum already
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first sentence: i don't remember that being the case, but i could well be wrong!In post 197, Bingle wrote:My impression of past games where we were both town is that we tend to clash on our views of the thread quite a bit.
And my wagon on Ydrasse is way more valuable if there are in fact dissenting viewpoints, so...
Who do you think is worth poking with pitchforks and why?
last sentence: idk yet. it's a p slow game and i don't have enough info/data yet to be able to answer this satisfactorily; i don't have reads on a vast majority of the game yet
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y are you fos'ing gamma here?In post 216, Albert B. Rampage wrote:FOS: Gamma
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i dont' have such great vibes from beeboyIn post 228, beeboy wrote:I think Bingle's scum tier list is a pretty townie thought process, it's a super weird angle to just open the game up thinking "I want to fake this".
I think comments on whether or not the list is accurate like CM1 and ABRs are totally null. Once the thought is on the table it's not a very hard one to add onto or go against.
So I guess it's not that what Bingle did was hard to fake or even risks there position as scum in some way long term. It's just abstract in such a way it's not something I think scum would care to fake.
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this is not the kind of post that scum makes ^In post 250, Gamma Emerald wrote:Okay, don’t think I can really contest that
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Happy scumday GBailey.In post 264, GeorgeBailey wrote:
VOTE: YdrasseIn post 235, Nosferatu wrote:UNVOTE: ydrasse
ive actually changed my mind, i have no doubt in my mind that ydrasse is town after this post
i believe there is no way as scum at E-3 scum!ydrasse decides to make a post this bad
I think this has scum equity with Ydrasse. What should a scum post at E-3 even look like? This sounds like a really weird reason to get off the wagon.
Can you explain why you would continue this line if Nosf revotes her after this?
Also do you not like Ydra's posting or do you not like Nosf getting off her wagon?- Fun and Games
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This feels like a scummy post to me.In post 314, Albert B. Rampage wrote:Time to commit to a vote.
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Read on us is icky
Vote on ydrasse is super icky
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... all the posts u quoted there are mineIn post 323, Albert B. Rampage wrote:Wishy washy or hydra not all on same page? How many players are you, two? What does each believe, can you separate your reads individually for us to examine? Thanks
But we're two heads
I'm roughly at:
Good vibes: penguin, nos, cmod, ydrasse, provisionally jingle
Bad vibes: you, beeboy, georgebailey, sircakez
If i didnt mention someone i dont have an opinion
Idk exactly what my other head's reads are, but i think are biggest point of contention is that he scumreads nos (and i tr him).
But i think otherwise he either largely agrees with my reads or is null on someone i have a read on.
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Um ... ?In post 329, beeboy wrote:This is largely due to my lack of desire to help any of the leading wagons and I feel like the hydra is fence sitting in such a way that just feels scummy to me.
I strongly disagree with this assessment
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Feels like the kind of townread scum slaps on me?In post 338, GeorgeBailey wrote:Pfft. But you two (Bingle) are the only few who have come up with good strategies for town. I dont really see why scum would give Town an advantage for the secondary win condition (The Labs).
Do u think i cant do what i've done here as scum ?
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i feel p good saying that this looks like his town-gameIn post 344, SirCakez wrote:Does penguin always play like this?
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i really don't think it would be hard for scum to do this sort of mech talk in this sort of gameIn post 353, GeorgeBailey wrote:Why so? Most of what you've been doing seems townie. Like, yeah scum can fake mech talk, its expected in a mech heavy setup. But yours seemed pro-town in a way that would be more difficult for scum, or would be something they hide in the PT.
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I don't understand why people are reading anything into careers as it is stated by mod to be unrelated to our actual alignmentsIn post 8, lilith2013 wrote:Each player's life story and background provides them with a unique special ability called a Career, which is not linked to their alignment.- Fun and Games
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This post feels almost like lazy-scum-ABRIn post 381, Albert B. Rampage wrote:You shouldn't vote me, I'm town.- Fun and Games
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