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More a matter of I had a fuckton of technical issues which lead to my neck getting shit down due to the d/c'ing, so not much learning or arrogance but a lot of frustration for all parties. That and solo top.
Though the fact I was playing with nuwen might have something to do with it too (I'm kidding).
Admittedly if you didn't have game shut downs / internet shut downs mid-game you'd have a more pleasant experience.don't you feel silly now?- RayFrost
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Yorick's ult isvery rarelyused to revive. It's more of a dps-adder to the team. Think of it like a (ad) shaco clone: you make it to increase the deeeeeps by creating asecond versionof the deeeps bringer. (thinking about it yorick ult on shaco would be funny as hell). Two full health caitlyns beating the crap out of the enemy team and then if you happen to kill the original caitlyn she's still bringing in some extra dps.don't you feel silly now?- RayFrost
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↑ Chronopie wrote:Abilties:
Rolling Thunder:Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air.
Frenzy:Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked four times, he can perform a vicious bite on his target.
Majestic Roar:Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
Thunder Claws (Ultimate):Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.
Chosen of the Storm (passive):Volibear heals rapidly for a few seconds when his health drops to a critical level.
W: Mini jax ult
Q: combo of vayne passive and one-strike xin q
E: holy fuck junglebears everywhere
Ult: Melee based brand ult?
Passive: FREE HEALZdon't you feel silly now?- RayFrost
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I'd figure more sustainable but still speedy junglers would become more popular, and cho fits the bill rather nicely. WW is going to go more and more out of fashion, I think. With the ability to farm all day erry day, faster clears are superior, and ww is simply too slow to really capitalize effectively. He'll end up even further behind.
And I think nunu's probably not going to be in fashion anymore: counterjungling has far less benefits with a faster respawn rate.don't you feel silly now?- RayFrost
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On deathcap:
What's the benefit of rushing deathcap over getting, say, the catalyst and then going for deathcap after? I understand that deathcap provides atremendous as fuckboost to your damage, but catalyst provides 1) sustainbility for spellspamming, 2) the ability to heal up after harass. How do you come to a decision on whether to rush the hat or get the sustain and delay the cap by a bit?don't you feel silly now?- RayFrost
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If something provides 10 ap for 200 gold are you going to buy it? It doesn't cost much (or build into anything but that's nbd rite)! Not really a good point.
Also fizz has high burst.
Espy: what da fuck would an ap youmuu's be? Cdr over a short period of time and ap boost? I really don't get the concept.
SRG: Dunno how what you said relates to my catalyst / cap question.don't you feel silly now?- RayFrost
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I always get a wriggles when I junglesion.
Is that k?
P.s.: I'm being serious.Last edited by RayFrost on Sat Nov 26, 2011 8:27 pm, edited 1 time in total.don't you feel silly now?- RayFrost
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↑ TheButtonmen wrote:Dear derp1 and derp2, notice we discuss item order not just if you get them.
But if you want to keep herp derping along then feel free to ignore us.
I always tend to go madred's razors -> boots -> wriggles when jungling sion.
Is it an okay build order or are there better items to go for beforehand in some instances?
Also asked a question about catalyst into deathcap that never got answered.
Apologies if I'm too much of a derp to be very clear.Last edited by RayFrost on Sat Nov 26, 2011 8:33 pm, edited 1 time in total.don't you feel silly now?- RayFrost
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↑ Ranmaru wrote:Ok... I just got stomped. So damn hard. I was playing with a friend who usually plays at a high level... and I was teemo in bot lane... I got harassed just a bit by janna + cait and died so fast. This was the very beginning. Omg...
And I really need to get on my CS. I don't usually have good CS.
Any tips with CS? Like what's the best action (attack + move etc) and how to prevent yourself from hitting the wrong minion? And timing too. My timing is always off...
Practice with CS'ing is what is key. With someone like teemo, it's actually easier to last hit with your auto since it's got a damage proc.
I'd say look at the number of minions hitting it: if there's two casters it'll lose health at a different rate than if it's a siege and a caster. Take the animation of their attacks into account as well as your own (often the key to getting a minion is timing your auto to hit just after a minion's auto). Basically all auto's have a projectile speed, etc.
On hitting the wrong minion: just make sure the re aura is on the right one.
Always be mobile in lane. There is never a time in lane where you *want* to sit still. Most of the CS'ing mastery comes from practice, though.don't you feel silly now?- RayFrost
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↑ esuriospiritus wrote:
oh dear god please no
welp, guess this week's a good time to finally learn to play AD champs <_<
Urgot happens to be free too.
Good luck with that ad learning. Try not to get spiked in the face.don't you feel silly now?- RayFrost
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↑ Bub Bidderskins wrote:I've had this problem where the game's frame rates go so low that its completely unplayable. But that's probably my computer.
How low are talking? If it's around 10, man up. It's what I do every game. >:|
Espy: you need to update lolrecorder or go to your task manager and shut it down before a game. That *should* fix it. If it doesn't, direct yourself to the support forum.don't you feel silly now?- RayFrost
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In premade q I don't plan on speaking at all. :pdon't you feel silly now?- RayFrost
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So I've been trying sivir out lately. I don't hate her as much as I used to. I actually think I figured out my problems with her before aside from it being pre-rework shittiness: I didn't know how to really use her spellshield or time my poke. Ended up wasting too much mana before fights really happened. Now I'm all farm farm farm take three towers while my team's fighting farm farm. Feelsgoodman.don't you feel silly now?- RayFrost
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It really depends on what you're using in the jungle / what you're up against, but the general rule to avoid being counter jungled is ward fucking everything. If you ward all your jungle entrances, you can always catch them when they go in, which allows you to coordinate a gank. There's no real way to stop them walking in, but if you can punish them, then they'll stop doing it.
Edit: in the case of a not-helpful team, you can try and take their shit in retaliation, or gank the lanes more often, to try and make up for lost value.don't you feel silly now?- RayFrost
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God I fucking suck at everything but support.
I need to play non-support more often
Edit: I think the main problem with playing support so much with teammates that are very farmy is that I no longer do much aggression. I never try and push at my lane opponent, so I end up just eating harass all day with no retaliationdon't you feel silly now?- RayFrost
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↑ mykonian wrote:That sounds like a poor way to play support. One thing practically every support can do very well is push opponents out of the lane agressively. All have relative high base stats. You should be making room for your ad carry, and trying to shut down the opponents one, only occasionally needing help from yours.
I actually misrepresented what I do as a support: I'm extremely fight-happy when I go support. I don't do a lot of harass, since what I go for is simply going in, killing them, done (note: I do JANNA and JANNA and JANNA and the sometimes-rarely-almost-never alistar). I've got decent/good situation assessment for the support, imo, but this judgment doesn't extend to ap mid or solo top (I'mneverranged ad).
I try to focus on farming and end up poked to death, but the times I do try to fight I lose. I don't have the skill to assesswhythat particular fight was bad, or when to pick a fight, so learning is rough. Basically just me expressing frustration with about three/five repeated failures in mid today.don't you feel silly now?- RayFrost
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Uhhh tantrum does reset on minion autos. Tears are % max health, a lot of reliable damage on even bruisers. It's a soft garen e that scales into late game, basically. AoE non-minion-aggro, annoying damage abilities = amumu's laning. Even at level one, tantrum reduces minion damage by a note-worthy amount: minion damage isn'thigh, there's just a lot of it which adds up. If you reduce every hit of the low damage, you win auto trades, np. Same principle as fizz's passive (or even eve's passive trololo). Add in mr shred from amumu's passive, and you're probably dealing near true damage levels on your abilities (if no mr runes) or at least a lot more than they can do to you (mr shred vs no armor/mr shred). Even if they've got higher base damage, minion added dps + your shred boost means you've got the edge or it's even. Also "sustained" damage is consistent dps, not heal-sustain. ;P
Anecdotal pre-30 information is iffy - you didn't have the runes / playing experience / etc to really judge it at the time or necessarily play it properly. Not to mention you could've been in a counter lane (ranged harass trololo), etc, etc, other anecdotal post-30 evidence of good lanemumu shit here.don't you feel silly now?- RayFrost
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On jd / brandi rawr-off: I feel jd's stance here is impacted by brandi's inappropriate application of the same attitude in the past, etc, etc, stop biting.
Edit: Also, dram's comment was pointless. Come now, huggleowl, provide content to back your opinions (and try not to be rude).Last edited by RayFrost on Fri Mar 30, 2012 7:51 am, edited 1 time in total.don't you feel silly now?- RayFrost
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Point of interest, tower hits also proc the passive.
brandi wrote:Tears are % max health, a lot of reliable damage on even bruisers.
But it's not significant at all at rank 1.
Even if the minion damage isn't a lot, you are still possibly taking damage from your lane opponent.
Base + max health is "significant" in that it's around two extra melee minions of damage per second. And on the second point: and they're possibly taking damage from you? Kinda don't get your point: mine was thatyou and your opponent are both hitting each other and taking minion aggro, you're hurt less by minion aggro.
brandi wrote:
Also "sustained" damage is consistent dps, not heal-sustain. ;P
I don't believe that constant DPS is enough to 1v1 anyone toplane at the early levels.
I actually just tested my amumu laning slightly against bots: amumu's e is significant harass with an auto-e-auto even if you don't do a full out trade. This idea wouldn't change much against a real person, I imagine (tho minor details like the fact I've got runes and bots don't would play in blahdeeblah).
brandi wrote:
On the other hand-the reason this could be is because of all the new champions there are- that people just don't like playing Mummy and he is unpopular. In the way that Yorick is unpopular but actually very very good.
However- I have seen amumu's in 3v3's. I think the very last 3v3 I played there was an amumu. Though that was a while ago as well. (I was fizz- amumu was on the other team. I can't remember the game itself I just know that I won. But probably because I got carried because I suck with Fizz.)
Ignoring elo stuff.
Also see: karma.
I also think you mentioned amumu's mana costs: his e is consistent 50 mana, np. 8 mana per second is also p. small. A *tiny* bit of mregen in runes would offset it, p. much. Just don't keep the shit on all day.don't you feel silly now?- RayFrost
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Not sure how big of an impact getting a lot of ms will have considering the soft caps on ms. Probably going to be a trinity fon ho-hum tankydps type champ rather than a dunkmaster or "lol swiftness because who needs to deal with cc" type.
Also, do slows reduce the bonus movespeed for the calculations of his abilities? If so, nasus says hi.don't you feel silly now?- RayFrost
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Also, leblanc early d/c completely obliterates her relevance. I mean, if urgot d/c'd or some shit, you could deal with that by delaying for him to farm up, but lb? She gets ahead by putting all the things behind. Can't do that when you're sitting at level one across from ashe with trollface level six.
Tbh, JD, I felt your top play was rather good: annie wasn't aggressive, so you got a lot of leeway (and good ganks). Your ults were overall well timed, etc.
Highlight of that game for me was the reversal on shaco in mid where the shen ult on spygot gave spy the shaco kill and life. Big plays, big plays.
Edit: Ank said some of the things.don't you feel silly now?- RayFrost
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15% of max health in magic damage every three auto + skill seems powerful (+150 from auto procs of the other bit on top of this).
What are you smoking?don't you feel silly now?- RayFrost
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↑ DeathRowKitty wrote:Infinity edge vs bloodthirster. Under which circumstances do you get each one first?
I'd say it depends on your situation and your champion:
are you going to be sitting there chillin' and just auto attacking all the things np? IE.
will you need to sustain yourself through a bit of damage? Perhaps they've got a poke comp for example. BT saves the day.
Someone who benefits a lot from raw ad (example: graves skills, corki passive/skills, ez skills)? I'd say BT is better.
Someone who doesn't have amazing raw ad scaling aside from being an ad carry (trist, mf to a small extent - her ult does have scaling, kog'maw to an extent - IIRC his ult has scaling)? IE.
I'd also have to admit to lately just going IE every time with a vamp scepter along the way. Also have to admit I'm a pretty mediocre ad.don't you feel silly now?- RayFrost
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↑ xRECKONERx wrote:That decision to go to top tower was really dumb. In theory it would've worked with a completely perfect team since Trundle could've died and then rezzed with his GA at full health, but in practice...no.
Plus the ward placing PRETTY MUCH FUCKING STOPPED after about 35 minutes
Couple things.
1) GA doesn't heal to full health, only 750
2) The entire enemy team was also theredon't you feel silly now?- RayFrost
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Trundle passive doesn't work if no enemies are dying. Only enemies there were the enemy team. You didn't stand a chance in hell for that team fight.
It was really just a poor move theoretically and realistically. Just take the open inhib, you win on even terms, push shit in, push shit in, makesome kind of useof your advantage. The one you'd been sitting on for half an hour.
But anyway, that was... "fun" to watch. I learned many things.don't you feel silly now?- RayFrost
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↑ scotmany12 wrote:I still don't know how we were able to come back from that.
Staeg making big plays.
All the big plays.don't you feel silly now? - RayFrost
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