Mini 627 - Riverworld Smalltown - Over!!!
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Phew, I was wondering how you intended him to have any chance.curiouskarmadog wrote:speaking of the set up, I have made one change (doesnt matter since the SK has not been randomly selected yet). To give the SK a chance to win, he can now submit a kill and use his ability in the same night.
One last Hider related question. Pretty sure I understand this right, but if the Hider hides they cannot be targeted for watching or tracking, but if their target is watched they will then be seen?
I'll take the Claire Geller either way.- shaft.ed
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Another rules question:
Is this even the case if the last townie has a killing role, like the Bomb. Or if the last scum has been poisoned so he will die whilst performing the NK?3.) If one Mafioso or Serial Killer and one town-aligned player are the last two players alive, the Mafioso/Serial Killer wins. If one Mafioso and Serial Killer are the last two players remaining, everyone dies and no one wins.- shaft.ed
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I seriously don't see him surviving passed Day 2.Claus wrote:
I was this close to picking him - but I couldn't let the two word P.R. passshaft.ed wrote: I didn't have the balls to take a high profile target
More annoying detailed role mechanic questions.
If the inventor passes you an ability, can you use that in addition to your ability/NK?
If the inventor targets the hiding hider will it be the same effect as with watcher tracker etc. (I suppose all roles will function as the watcher and tracker in not being able to directly target the hiding hider)?
If the bomb targets someone who doesn't die (ie doc protected, future man, hiding hider) does the bomb die?- shaft.ed
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So you'd rather be a double voter than a Doc/Watcher/Inventor? I guess it is a power that swings nicely in both directions, but you'll have to make it to end game for it to reach its full potential.Twomz wrote:
I wouldn't say that >.>shaft.ed wrote:I think the bomb and the double voter are going to get left out. Double voter's get no love.
Just waiting on Winter...- shaft.ed
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He gets to pass on the role to another player as the inventor did. Whatever role he received from the inventor.Cyberbob wrote:
The Doctor would make a good team with the Role Absorber, too... which reminds me:shaft.ed wrote:Could take the inventor, the one shot cop might be critical. Doc protects hardly ever matter, but I guess with all the beefy power roles the threat of a Doc is most useful.
What happens if the Role Absorber is targeted by the Inventor?- shaft.ed
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Doc Dies N1, King Dies N2. Remember you have two killing roles about it doesn't take much to remove important cogs from the machine. Also remember the scum will control some of these roles so the cogs may not even exist.Alabaska J wrote:
But if we have a doc protecting him…shaft.ed wrote:
Nah his lack of dying will be pretty obvious.Alabaska J wrote:Holy crap, if Stephen King is scum…
XD- shaft.ed
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But the tracker & watcher also might want to pass on their powers to the absorber in case they die. Also the odds of 4 players (King, Doc, watcher, tracker) all being on the same side are not huge.Alabaska J wrote:
Well the tracker/watcher/both will be all over the doc and if there isn't one, then they will be all over King. Just saying.shaft.ed wrote:
Doc Dies N1, King Dies N2. Remember you have two killing roles about it doesn't take much to remove important cogs from the machine. Also remember the scum will control some of these roles so the cogs may not even exist.Alabaska J wrote:
But if we have a doc protecting him…shaft.ed wrote:
Nah his lack of dying will be pretty obvious.Alabaska J wrote:Holy crap, if Stephen King is scum…
XD
It's actually best for the Jailkeeper to protect King N1 anyway because he will not have any investigating to do.- shaft.ed
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Yeah Smalltown's generally have an initial discussion about the viability of a No Lynch to start off the game. I'm still not sure what's the right way to go on this. And it obviously depends on the quality of the D1 leads we get.
In Heroes I refused to lynch certain players simply because of the power roles they possessed. I think in this game that is a mistake because the town seems more loaded here than in Heroes, and we got burnt with the scum having two useful power roles.
The lack of a Doc makes the night phase a lot more difficult. I expect the scum to try taking out our protective roles tonight, allowing for our investigative roles to be vulnerable in the future. But the scum have A LOT to worry about in this set up. I'm not sure if we should bring up all the great possible targets for everyone , but this might be helpful as it will bring up a lot of WIFOM when the scum do pick night kill, we may be able to force them towards a less optimal target at the very least.
Anyway I see about 3-4 very nice targets for the Jailkeep. I wouldn't say King is a given as we don't have a Doc. We have one particularly vulnerable role right now. Also a policy we had in Heroes was that the motivator would target a player, that player would use one of their extra targets to hit the role absorber. Don't know how helpful that was, as the absorber was scum in our game, but something to think about if you receive the motivation.
Finally I think my target tonight is the most obvious- shaft.ed
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One thing to consider is that your odds of tracking a killer increase as the player pool decreases. On the other hand your odds of hilling the right person do the same.armlx wrote:
To prevent him from dying N1 so he can be protected N2 and find a scum.Why is Jailer targetting king on Night 1 "a given"?
My main issue is whether I should shoot or track. I'm personally leaning track, but if I do shoot it should be the delayed one.- shaft.ed
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Forgive me if I don't want you to take away Alabaska's double lifearmlx wrote:
Its less odds and more who would I be killing? Killing someone with a night action to use seems poor, so that really just leaves Winter (double vote) and Alabaska (double life). To be fair, both of these are roles that if scum are very dangerous to leave around, but then again so is mine. A delayed kill on Alabaska wouldn't be too bad though, as it doesn't eliminate a vote.One thing to consider is that your odds of tracking a killer increase as the player pool decreases. On the other hand your odds of hilling the right person do the same.- shaft.ed
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It's even better EV if they try to kill me and I'm not there.armlx wrote:and to be honest I would rather you not hide for now as if scum try to kill you its +EV for town as its not a better role dying and we can just get 2 for 1'ed for no reason.
I'm really not a fan of early vijings. But I certainly see the value in you targeting Alabaska. And I would highly suggest against basing targets on their possible value to the town. That got us into heeps of trouble in Heroes.- shaft.ed
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Yeah that's the ideal situation, whether or not it happens is another story since it's so choreographed optimal may not be optimal. Also don't foget the Watcher is also a protective role. Scum generally don't want a 1:1 trade for a NK, they're supposed to be free.Megatron wrote:I, on the other hand, am left to wonder if I'll even survive night 1. There's no one who can "protect the protector" so to speak. C'est la vie... (or maybe C'est la mort?)
Someone posted an interesting idea. Motivator targets me, then I target King and Claus. Now we have another JK to take over for me when I die. I'm not sure what to think about that just yet, but I am worried about the potential of creating a scum JK.
Hell, at that point the scum wouldn't even have to kill me, they could just JK me every night.- shaft.ed
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Doh. I don't know how we overlooked that. Given the life expectancy of a Doc in this game I'd say you're pretty much an equivilant then.Pug89 wrote:
That's a good point but I do have the ability to give someone a one-shot Doc or NK immune. I can only do this once so it's obviously limited, but it's something to keep in mind.shaft.ed wrote:Being that we have no Doc, he will be forced to play a more protective role for now. That is something they are likely to take advantage of.- shaft.ed
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It was an extremely weak vote. There isn't really much going on and I wanted to move things away from role action discussion. It worked to some extent. And Bob's reaction was not bad. I don't really see Alabaska's vote as much weaker than mine. Twomz being silly I have to meta.Pug89 wrote:
I agree with this to some extent, I'm not sure it's vote worthy on its own but shaft.ed's vote does seem extremely weak.It seemed so thin. Not voteworthy at all. It struck me as so odd, that I thought it deserved my vote.
And now that I said we need to move things away from set up discussion...we need to decide on action claiming (or not claiming) TODAY.
I think popcorn dice is the ideal solution to this, but I think a full claim of all members of the town is certainly in the towns best interest however it occurs.- shaft.ed
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I mean tommorow. I think we all need to claim exactly what we did tommorow. But we need to decide today how that will be resolved.Cyberbob wrote:
Waaaaiit. Do you mean claiming before or after the fact?shaft.ed wrote:I think popcorn dice is the ideal solution to this,but I think a full claim of all members of the town is certainly in the towns best interest however it occurs.- shaft.ed
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From my experience in Heroes Smalltown, it's not the best of ideas to allow the watchers/trackers etc. to go last. If they are scum it's very difficult to lie about their target. If they know they're claiming last then it's easy to fabricate, if they know they're going first then someone else in the scum group can perform the kill. I wholeheartedly believe a randomized method is ideal.Twomz wrote:Depends, do we want to test to see if the investigative role(s) (me and maybe the hunter) are telling the truth or if the people who have other activities are telling the truth.
Basically, does the tracker, watcher, king, ect claim first or last?
Other than that and knowing who the jailkeeper targeted, is there anything else that is important to be told first? Or that should be held until after everyone else has gone?- shaft.ed
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I agree with this idea. If we feel a deadline lynch is going to just be a random shot in the dark, then I'd rather a No Lynch. But if we have some leads then I'd prefer a lynch.Rishi wrote:But, honestly, I think that No Lynch should be in the back of our minds. We should use it if no one really appears scummy and we end up deadlocked.
armlx, which of your three abilities do you think is the most pro-town to use tonight?- shaft.ed
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While I agree this is optimal, I wouldn't make it mandatory. Pug's threat of being a Doctor will be very important in fending off scum NK's of primary targets. Of course being the Doctor could very well make you the primary target.armlx wrote:Pug, DEF give someone a 1 shot cop at the least tonight.
While I don't see anything scummy about maintaining a fairly low utility vote, I do find Alabaska's caution in the face of miniscule wagons a bit strange.Nab wrote:Also, I like how Alabaska has been opposed to the last two wagons but continues to vote shaft.ed for bafflingly weak reasons.- shaft.ed
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Sorry need to give this game a bit more attention.
I have a slight feeling there is scum among the three in a row wagoners of theHermit.
Pug seems the most iffy with his OMGUS vote and agreeing on the asinine Cluas is hard to read point.
Alabaska feels a bit off as he seemed to be cautious with earlier wagons, but finds it OK jumping onto this more sizeable one.
I'm a bit suspicious of armlx, but I've found I get a mildly scummy read from towmlx in Space Monkey so I'm less trusting of his read atm.- shaft.ed
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This is very weird. Care to explain why this would matter?Alabaska J wrote:Maybe we decide who to Jail now? I really don't want to risk a randomized choice/uninformed b/c of a replacement issue.
Also I haven't liked Pug's last couple posts or his wagon vote. the analyses are superficial and could be an attempt to look like you're scum hunting.
Pug, why did you bother rereading Claus, do you really expect a two word poster to have said anything critical by now especially in isolation?- shaft.ed
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Sorry this was my bad memory. I thought you had pushed back against two "bandwagons" but it turns out you were only against Megatron. My mistake.Alabaska J wrote:Also, @shaft.ed: I don't really understand where you are coming from. I was (kind of) on the early W!nt3r wagon, started your wagon, all before voting TheHermit. I have started to be a little more aggressive as of late, as I have come to be more aware of the fact that if I am lynched it will be revealed that I am pro-town, if this is what you mean, but I don't really see the changer as that drastic.
In other news has anyone accusing Winter of lurking noticed he doesn't really post much on site? Does this making lurking a valid tell?- shaft.ed
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This is crap. As I and Rishi have already pointed out you can't using lurking as a scumtell for a guy that is not on site.Alabaska J wrote:
This is setting off my scumdar like crazy. I need to figure out why fast or else I will go insane.TheHermit wrote:If Winter hasn't been posting in his other games, I think this makes the "active lurking" tell a lot less viable. Lurking isn't a tremendously good tell to start with, adding in that he seems to be away from the site entirely and... well, it becomes much too easy to chalk it up to "real life getting in the way".
I'm getting a townie vibe from Claus. I don't think scum would go through the trouble of trying to point out there suspicions as he just did.
I'm leaning Alabaska at this point, though I really don't want to. He basically makes me NK immune as long as he has two lives, and "lynching" him will give us no alignment information today.- shaft.ed
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An issue I have with the vig'ing is that it choreographs armlx's play to the scum. Not a fan of that. If you are going the vig route could you please use poison so I have a safe place to hide for the night?
I'm getting a bit of a weird vibe from Rishi's recent Alabaska tunneling.
Also I'm not sure how to read Alabaska's recent poll request. Don't know if I agree with Nab that he was just trying to be cautious.- shaft.ed
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I think people are being less careful towards him because of his double life. It's much less damaging, if he's town, to turn him vanilla then to outright kill him.M4yhem wrote:I guess that's true.
I'm a little concerned at the large amount of agreement re Alabaska's character. I guess it all depends on his explanation.- shaft.ed
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I'm not really worried about his not unvoting. I think I'm still on Cyberbob. I'm much more concerned about his "but the cool kids were doing it" reason for his vote not being scummy.Rishi wrote:Yes, but there's no reasoning why Pug's vote continues to be on TheHermit. He talks about the suspicion in the past tense, but yet he never unvoted.- shaft.ed
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I don't see a compelling case of iamusername or TheHermit, though I will reread them. At this point I'm leaning towards a Pug lynch. Rishi still isn't sitting right with me, and I'd also be OK with an Alabaska lynch as it frees up armlx for Tracking possibilites although the lack of information and "safety" of the play would probably be somewhat appealing to scum.- shaft.ed
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Yes I know This time it's different I swear.Rishi wrote:
This is exactly what you did in Open 44. You kept putting suspicion on me without any concrete evidence until people started to believe you.shaft.ed wrote:Rishi still isn't sitting right with me, and I'd also be OK with an Alabaska lynch as it frees up armlx for Tracking possibilites although the lack of information and "safety" of the play would probably be somewhat appealing to scum.
I should also point out that I was town and you were scum in that game.- shaft.ed
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This makes no sense. If any scum "derailed" The Hermit wagon Claus and Alabaska were the ones to jump ship well before Rishi did.armlx wrote:Ok, I've been thinking about this, and there's no way the Hermit wagon, regardless of his alignment, could have 180'ed like that without at least 1 scum on it.
Rishi revoted Alabaska after staying on just long enough to not be associated with the main flood off. As such, I could get behind a Rishi wagon as well. - shaft.ed
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