Level Up 2 - Finished
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Not Known 15
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Purple is a spellcaster.In post 398, inspiratieloos wrote:Blue slimes do nothing special right?
Orange slimes stun, black slimes curse, do we know anything about the other colours?
White are spellcasters.-
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Original Roll String: 1d41 4-Sided Dice: (4) = 4-
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Attack EchoIn post 446, Ircher wrote:TYou can attack as well, just as a reminder.
Edit: Also, regardless if you attack, that action does count towards the threshold, so keep that in mind.
Original Roll String: 1d6-11 6-Sided Dice: (5)-1 = 4-
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Third attacker.In post 449, Ircher wrote:Umm... What's the -1 for? You aren't cursed and even if you were, it would be -2.-
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It doesn't matter if we dispatch it now or next round. It is hasted for this round and will attack before us all this round, and after us the next round(because it is no longer hasted)In post 511, Cerberus v666 wrote:Low hp individuals meditate? Curse the slime? Or maybe we just try to kill him, though only a high rolled double slash followed by an undefended 1 damage could be lethal this round.-
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Note: This should be -1 because it is the third attack.In post 516, James Brafin wrote:Original Roll String: 1d6(STATIC) 1 6-Sided Dice: (6) = 6
Original Roll String: 1d2(STATIC) 1 2-Sided Dice: (2) = 2
Attack gamma.
Original Roll String: 1d6-21 6-Sided Dice: (6)-2 = 4-
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No? Attack Alpha!In post 535, Gamma Emerald wrote:Should I attack Charlie too?-
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Speed Slash Delta
Original Roll String: 1d6-2(STATIC) 1 6-Sided Dice: (2)-2 = 0
we should get 3 more attacks in:
If I am dealing more than 0 damage, then 1 attack should go towards Delta next. If it doesn't look like we can finish it off then, switch to Charlie.
If I deal 0 damage, attack Charlie with everything.
This roll is invalid. See post 554.
~IrcherLast edited by Ircher on Sun Jun 30, 2019 11:45 am, edited 1 time in total.-
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Oh whoops. Not that it changes anything...In post 554, Ircher wrote:
I'll reroll for you since you are level 3 and should've done 1d8-2.In post 551, Not Known 15 wrote:Speed Slash Delta
Original Roll String: 1d6-2(STATIC) 1 6-Sided Dice: (2)-2 = 0
we should get 3 more attacks in:
If I am dealing more than 0 damage, then 1 attack should go towards Delta next. If it doesn't look like we can finish it off then, switch to Charlie.
If I deal 0 damage, attack Charlie with everything.
Original Roll String: 1d8-2(STATIC) 1 8-Sided Dice: (2)-2 = 0
Still attack Charlie.-
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tries again
Original Roll String: 1d31 3-Sided Dice: (1) = 1-
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We can't use skills. Only spells.In post 597, Gamma Emerald wrote:I'll take my stat point in mana for now
Has Scry Monster been used yet?
We COULD use the Examine Creature spell.
Yellow spits acid
Orange stuns.(however, they might be stun immume. We will see this, however)
Green poisons.
No reason to use Examine Creature.
Use an attack spell.-
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Not Known 15
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No no no.In post 602, inspiratieloos wrote:
Foxtrot. Greens only hit for 1d3 poison, yellow hits for 1d4.In post 601, Not Known 15 wrote:Stun is the least of our problems right now. We need to preserve our health points, so get rid of green and yellow first. Beta should be your target.
Yellow hits for defense ignoring 1d4,once.
Green hits for 1d3, butthree rounds in a row!!-
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We'd need bless if someone wants to cast the big special healing spell that targets everyone.In post 605, Gamma Emerald wrote:Cast Flame on Beta
Original Roll String: 1d3(STATIC) 1 3-Sided Dice: (1) = 1
Would it be a decent idea to use Bless on someone?
Otherwise there are better uses of Bless.-
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okkkk I can barely speak sorry I feel unwell. As I feared, orange is immune vs stun.
We need:
A tornado against Charlie and Foxtrot.
Some fire to kill Beta.
Then attack Charlie till it's dead(it didn't use its spit attack yet).
If we have actions left, go for Foxtrot next.
At the end we need to dispatch Delta and Echo in this order.-
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This is static. You need to have a non-static roll, I believe, isn't that rightIn post 646, Jackal711 wrote:Echo you say.. Alright then.
Fire!
Original Roll String: 1d3(STATIC) 1 3-Sided Dice: (2) = 2@ mod?
I allowed it this once, but generally speaking, yes.
~IrcherLast edited by Ircher on Wed Jul 03, 2019 10:27 am, edited 1 time in total.-
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unfortunately we already used 3 actions this round...In post 680, James Brafin wrote:Original Roll String: 1d3(STATIC) 1 3-Sided Dice: (1) = 1
Huh. This silver slime doesn’t spit coins.
Burn Alpha to a crisp. Do blessings stack?
And when do I get my damage-for-health ability?
(Welcome to the chaotic mind of a rageless rager, everyone)-
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No, it will be restored after the next battle... if we survive it... which I begin to doubt.In post 701, the worst wrote:will my MP be restored after this battle?
Unless you level up, of course, but that seems unlikely.-
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Hello. Well, we are currently fighting monsters. You level up after each fight, and if you die you lose all levels unless you reached a checkpoint(the first is at 5 xp which you might reach after this fight... might.In post 700, Formerfish wrote:Original Roll String: 1d2(STATIC) 1 2-Sided Dice: (1) = 1
Attack delta
Usually you have skills and spells ready for fighting monsters as soon as you leave lvl 1 but all skills are currently disabled and... unfortunately...
it seems it will stay that way!-
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well, you are attacking a 1 hp enemy with no defense. Your last roll was technically not valid, but Ircher accepted it.In post 724, Formerfish wrote:Is 4 good? I can roll again?-
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A blesses you, yes. But B shouldn't fire the cultist. They should cast the spell Examine Creature because this looks WAY too easy. It would also clearly tell us if, for example(which is entirely possible, and actually likely) the cultist is immune against Curse, if they have some secret powers... you know what I mean? Better safe then sorry.In post 779, James Brafin wrote:EWBOP: a -1 penalty. So like do we attack for -1 and then attack for -3
Also, I lied. Optimal strategy here is:
Two level 4 players open. We’ll call them A and B for simplicity’s sake.
A blesses me, B Fires the cultist. Cultist attacks
B blesses Inferno, A curses cultist. Cultist attacks.
Switch to Inferno and me, who both double strike the cultist. Now here’s the technical part:
On average, a d4 gets a 2.5 result. A blessed double strike by a lv 5 is a 4d4-2 or on average, 8 damage. So as long as we both roll average, he dies or goes to 1, and we broil him for the kill. I think the chances of success here are 58.6%, which are ludicrously high.
That being said, I withdraw my submission.
I won't be A or B due to my low health.-
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I'd prefer if you would stick with my plan of casting examine creature(you) and Bless(someone else) first. With that low HP on that boss Istronglysuspect some kind of trap; I suspect a possible stun/curse resistance... the spell Examine Creature should definitely be cast on that person.
The LAST thing we need is some nasty spell damage reflection effect, a fire/tornado spell immunity, a high strength counterattack on magic/standard attacks we run into or another kind of problem we suddenly face without preparation(such as nasty inventory items(for that we need the spell Examine Creature, NOT scry)).-
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If anyone surrenders we lose. Surrendering happens at 1 HP, according to the person we are dueling. At least that is whatIn post 856, Formerfish wrote:And how does me dying hurt the team?
and the Examine Creature results suggest.In post 770, Ircher wrote:The victor is whichever side decides to surrender first.
Furthermore, the xp gain is probably not good here - yes we will probably get a good round bonus for beating that but the base xp is a meagre 5 xp. It's not worth the risk.-
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Well, 5 xp for the entire group of attackers, then scaled according to level.(e.g. 15 xp/6 attackers(with 10 bonus xp, it's likely not higher because the enemy isn't actually that much of a threat) ... 2.5 xp, scaled up maybe... 5 xp? Maybe it is worth for you narrowly, since 5 xp is a checkpoint but...In post 862, Formerfish wrote:So me dying wouldn't make that much of a difference?
And 5xp is a lot to me right now, I just lvled up to 2 with 2xp.-
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fine, but our lvl 4 players with low hp - like me - and our lvl 5 players with low HP should certainly avoid this fight.In post 864, Formerfish wrote:The 1st set lived, so they could go back in if they needed to. We have 8 slots to use on this guy.
Let's use em.-
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Hm.
The scrolls look extremely weak for that price, unless they actually allow someone to learn that spell(Lightning, in this instance). Tome of Experience, Cake and Resurrection Scroll are too expensive. Poison is too expensive to use, questionable because it requires melee attacks AND no poison immunity.
Bread and Mushrooms could be purchased at high quantities, and heal. Bread looks good.
While the healing potion could enable combos bread doesn't it is ten times as expensive. And we have one left, for emergencies.
One speed potion would be nice - enables someone to act twice, synergizes with blessings.. If we buy 2 we have 4 silver left for 10 pieces of bread. Hm Should we do that?
2 speed potions and 10 bread or 1 speed potion and 33 bread(+30 copper).-
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I'd say in this unfortunate case(mushrooms are now totally overpriced)
we should take one Speed Potion(great for emergencies) and one Lesser healing potion(we still have one in our inventory), this leaves us with 10 silver as a reserve.
The speed potion is much better than a healing potion in lots and lots of situations.
If we want further survivability we should take 2 breads(Healing Grace) for 3 silver and 50 copper leaving us with 6 silver and 50 copper.-
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@Ircher Do 2 hasted actions count as one or two for the attack threshold?In post 916, inspiratieloos wrote:I think the speed potion is a bit overpriced, but taking one might not be bad.
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